MapDialog.h

/*
    File: MapDialog.h
    
    Description:
       MapDialog provides an easily accessable set of routines that allow your
       application to resize dialog windows reposition their contents to similarily
       located positions in the window after it has been resized.
 
    Copyright:
        © Copyright 2001 Apple Computer, Inc. All rights reserved.
    
    Disclaimer:
        IMPORTANT:  This Apple software is supplied to you by Apple Computer, Inc.
        ("Apple") in consideration of your agreement to the following terms, and your
        use, installation, modification or redistribution of this Apple software
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        please do not use, install, modify or redistribute this Apple software.
 
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        copyrights in this original Apple software (the "Apple Software"), to use,
        reproduce, modify and redistribute the Apple Software, with or without
        modifications, in source and/or binary forms; provided that if you redistribute
        the Apple Software in its entirety and without modifications, you must retain
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        Apple Computer, Inc. may be used to endorse or promote products derived from the
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        Software may be incorporated.
 
        The Apple Software is provided by Apple on an "AS IS" basis.  APPLE MAKES NO
        WARRANTIES, EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION THE IMPLIED
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        PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND OPERATION ALONE OR IN
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        IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL OR
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    Change History (most recent first):
        Mon, Jan 15, 2001 -- created
*/
 
#ifndef __MAPDIALOG__
#define __MAPDIALOG__
 
#ifdef __APPLE_CC__
#include <Carbon/Carbon.h>
#else
#include <Carbon.h>
#endif
 
 
    /* the position of each item in the dialog is recorded inside of a
    DialogMapItem record.  It is assumed that the dialog was created
    using a control heirarchy, so every item has a control associated
    with it.  The control handle is cached here, along with the item's
    coordinates */
typedef struct {
    ControlHandle theItem; /* handle to the control */
    Rect bounds; /* the control's bounds */
    Rect ibounds; /* the dialog item's bounds */
} DialogMapItem;
 
    /* DialogMapRecord contains a list of DialogMapItem records
    together with the original coordinates of the dialog window.  If the
    dialog is ever resized, the items are remapped from the dialog's original
    boundary into the new window boundary. */
typedef struct {
    Rect bounds; /* the dialog's window bounds */
    long count; /* the number of items in the dialog */
    DialogMapItem itemb[1]; /* a list of items */
} DialogMapRecord, *DialogMapRecPtr;
 
 
    /* NewDialogItemMap creates a new DialogMapRecord for all of the
    items in the dialog.  This DialogMapRecord can later be passed to RemapDialog
    to reposition the dialog items after the dialog window has been resized. */
OSStatus NewDialogItemMap(DialogPtr theDialog, DialogMapRecPtr *theItems);
 
    /* DeleteDialogItemMap disposes of a DialogMapRecord allocated by
    NewDialogItemMap. */
void DeleteDialogItemMap(DialogMapRecPtr theItems);
 
    /* RemapDialog repositions all of the items in the dialog according
    proportionately to the new dialog size. */
OSStatus RemapDialog(DialogPtr theDialog, DialogMapRecPtr theItems);
 
    /* GrowMappedDialog calls grow-window and tracks the mouse movement
    and then calls RemapDialog to reposition all of the items if the size of the
    window changes. */
void GrowMappedDialog(Point globalWhere, DialogPtr theDialog, DialogMapRecPtr theItems);
 
#ifdef __cplusplus
}
#endif
 
#endif