Retired Document
Important: This sample code may not represent best practices for current development. The project may use deprecated symbols and illustrate technologies and techniques that are no longer recommended.
Relevant replacement documents include:
- Sample Code Project FullScreenWindow
qtfullscreen
Last Revision: | Version 1.0, 2003-01-14 Defines functions that illustrate how to play QuickTime movies full screen. |
Build Requirements: | Xcode 2.1 |
Runtime Requirements: | Carbon |
This sample code has been updated for QuickTime 5.0 README - QTFullScreen QTFullScreen.c defines functions that illustrate how to play QuickTime movies full screen. The key elements to displaying full screen movies are the calls BeginFullScreen and EndFullScreen, introduced in QuickTime 2.5. Here we open a QuickTime movie, configure it to play full screen, associate a movie controller, and then let the controller handle events. Your application should call the function QTFullScreen_EventLoopAction in its event loop (on Mac OS) or when it gets idle events (on Windows).
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