Interfaces/TextureMap.h

/*
    File:       TextureMap.h
    
    Contains:   Interface file for TextureMap.c
    
    Written by: Scott Kuechle, based on original Gerbils code by Brian Greenstone
 
    Copyright:  © 1998 by Apple Computer, Inc. All rights reserved
    
    Change History (most recent first)
    
        <1>     9/1/98      srk     first file
 
 
*/
 
#pragma once
 
/************************************************************
*                                                           *
*    INCLUDE FILES                                          *
*                                                           *
*************************************************************/
 
#if defined(_MSC_VER)
#include "WinPrefix.h"
#else
#include <ConditionalMacros.h>
#endif
 
#include <Resources.h>
 
#include "QD3DShader.h"
#include "QD3DStorage.h"
#include "QD3DMath.h"
#include "QDOffscreen.h"
#include "ImageCompression.h"
 
#if TARGET_OS_WIN32
    #include "QTML.h"
#endif
 
#include "Utils.h"
 
/************************************************************
*                                                           *
*    FUNCTION PROTOTYPES                                    *
*                                                           *
*************************************************************/
 
TQ3ShaderObject TextureMap_Get(PicHandle picH, Rect *picRect);