AUPublic/AUInstrumentBase/AUInstrumentBase.h
/* |
Copyright (C) 2016 Apple Inc. All Rights Reserved. |
See LICENSE.txt for this sample’s licensing information |
Abstract: |
Part of Core Audio AUInstrument Base Classes |
*/ |
#ifndef __AUInstrumentBase__ |
#define __AUInstrumentBase__ |
#include <vector> |
#include <stdexcept> |
#include <AudioUnit/AudioUnit.h> |
#include <CoreAudio/CoreAudio.h> |
#include <libkern/OSAtomic.h> |
#include "MusicDeviceBase.h" |
#include "LockFreeFIFO.h" |
#include "SynthEvent.h" |
#include "SynthNote.h" |
#include "SynthElement.h" |
//////////////////////////////////////////////////////////////////////////////////////////////////////////// |
typedef LockFreeFIFOWithFree<SynthEvent> SynthEventQueue; |
class AUInstrumentBase : public MusicDeviceBase |
{ |
public: |
AUInstrumentBase( |
AudioComponentInstance inInstance, |
UInt32 numInputs, |
UInt32 numOutputs, |
UInt32 numGroups = 16, |
UInt32 numParts = 1); |
virtual ~AUInstrumentBase(); |
virtual OSStatus Initialize(); |
/*! @method Parts */ |
AUScope & Parts() { return mPartScope; } |
/*! @method GetPart */ |
AUElement * GetPart( AudioUnitElement inElement) |
{ |
return mPartScope.SafeGetElement(inElement); |
} |
virtual AUScope * GetScopeExtended (AudioUnitScope inScope); |
virtual AUElement * CreateElement( AudioUnitScope inScope, |
AudioUnitElement inElement); |
virtual void CreateExtendedElements(); |
virtual void Cleanup(); |
virtual OSStatus Reset( AudioUnitScope inScope, |
AudioUnitElement inElement); |
virtual bool ValidFormat( AudioUnitScope inScope, |
AudioUnitElement inElement, |
const CAStreamBasicDescription & inNewFormat); |
virtual bool StreamFormatWritable( AudioUnitScope scope, |
AudioUnitElement element); |
virtual bool CanScheduleParameters() const { return false; } |
virtual OSStatus Render( AudioUnitRenderActionFlags & ioActionFlags, |
const AudioTimeStamp & inTimeStamp, |
UInt32 inNumberFrames); |
virtual OSStatus StartNote( MusicDeviceInstrumentID inInstrument, |
MusicDeviceGroupID inGroupID, |
NoteInstanceID * outNoteInstanceID, |
UInt32 inOffsetSampleFrame, |
const MusicDeviceNoteParams &inParams); |
virtual OSStatus StopNote( MusicDeviceGroupID inGroupID, |
NoteInstanceID inNoteInstanceID, |
UInt32 inOffsetSampleFrame); |
virtual OSStatus RealTimeStartNote( SynthGroupElement *inGroup, |
NoteInstanceID inNoteInstanceID, |
UInt32 inOffsetSampleFrame, |
const MusicDeviceNoteParams &inParams); |
virtual OSStatus RealTimeStopNote( MusicDeviceGroupID inGroupID, |
NoteInstanceID inNoteInstanceID, |
UInt32 inOffsetSampleFrame); |
virtual OSStatus HandleControlChange( UInt8 inChannel, |
UInt8 inController, |
UInt8 inValue, |
UInt32 inStartFrame); |
virtual OSStatus HandlePitchWheel( UInt8 inChannel, |
UInt8 inPitch1, |
UInt8 inPitch2, |
UInt32 inStartFrame); |
virtual OSStatus HandleChannelPressure( UInt8 inChannel, |
UInt8 inValue, |
UInt32 inStartFrame); |
virtual OSStatus HandleProgramChange( UInt8 inChannel, |
UInt8 inValue); |
virtual OSStatus HandlePolyPressure( UInt8 inChannel, |
UInt8 inKey, |
UInt8 inValue, |
UInt32 inStartFrame); |
virtual OSStatus HandleResetAllControllers( UInt8 inChannel); |
virtual OSStatus HandleAllNotesOff( UInt8 inChannel); |
virtual OSStatus HandleAllSoundOff( UInt8 inChannel); |
SynthNote* GetNote(UInt32 inIndex) |
{ |
if (!mNotes) |
throw std::runtime_error("no notes"); |
return (SynthNote*)((char*)mNotes + inIndex * mNoteSize); |
} |
SynthNote* GetAFreeNote(UInt32 inFrame); |
void AddFreeNote(SynthNote* inNote); |
friend class SynthGroupElement; |
protected: |
UInt32 NextNoteID() { return OSAtomicIncrement32((int32_t *)&mNoteIDCounter); } |
// call SetNotes in your Initialize() method to give the base class your note structures and to set the maximum |
// number of active notes. inNoteData should be an array of size inMaxActiveNotes. |
void SetNotes(UInt32 inNumNotes, UInt32 inMaxActiveNotes, SynthNote* inNotes, UInt32 inNoteSize); |
void PerformEvents( const AudioTimeStamp & inTimeStamp); |
OSStatus SendPedalEvent(MusicDeviceGroupID inGroupID, UInt32 inEventType, UInt32 inOffsetSampleFrame); |
virtual SynthNote* VoiceStealing(UInt32 inFrame, bool inKillIt); |
UInt32 MaxActiveNotes() const { return mMaxActiveNotes; } |
UInt32 NumActiveNotes() const { return mNumActiveNotes; } |
void IncNumActiveNotes() { ++mNumActiveNotes; } |
void DecNumActiveNotes() { --mNumActiveNotes; } |
UInt32 CountActiveNotes(); |
SynthPartElement * GetPartElement (AudioUnitElement inPartElement); |
// this call throws if there's no assigned element for the group ID |
virtual SynthGroupElement * GetElForGroupID (MusicDeviceGroupID inGroupID); |
virtual SynthGroupElement * GetElForNoteID (NoteInstanceID inNoteID); |
SInt64 mAbsoluteSampleFrame; |
private: |
SInt32 mNoteIDCounter; |
SynthEventQueue mEventQueue; |
UInt32 mNumNotes; |
UInt32 mNumActiveNotes; |
UInt32 mMaxActiveNotes; |
SynthNote* mNotes; |
SynthNoteList mFreeNotes; |
UInt32 mNoteSize; |
AUScope mPartScope; |
const UInt32 mInitNumPartEls; |
}; |
//////////////////////////////////////////////////////////////////////////////////////////////////////////// |
class AUMonotimbralInstrumentBase : public AUInstrumentBase |
{ |
public: |
AUMonotimbralInstrumentBase( |
AudioComponentInstance inInstance, |
UInt32 numInputs, |
UInt32 numOutputs, |
UInt32 numGroups = 16, |
UInt32 numParts = 1); |
virtual OSStatus RealTimeStartNote( SynthGroupElement *inGroup, |
NoteInstanceID inNoteInstanceID, |
UInt32 inOffsetSampleFrame, |
const MusicDeviceNoteParams &inParams); |
}; |
//////////////////////////////////////////////////////////////////////////////////////////////////////////// |
// this is a work in progress! The mono-timbral one is finished though! |
class AUMultitimbralInstrumentBase : public AUInstrumentBase |
{ |
public: |
AUMultitimbralInstrumentBase( |
AudioComponentInstance inInstance, |
UInt32 numInputs, |
UInt32 numOutputs, |
UInt32 numGroups, |
UInt32 numParts); |
virtual OSStatus GetPropertyInfo( AudioUnitPropertyID inID, |
AudioUnitScope inScope, |
AudioUnitElement inElement, |
UInt32 & outDataSize, |
Boolean & outWritable); |
virtual OSStatus GetProperty( AudioUnitPropertyID inID, |
AudioUnitScope inScope, |
AudioUnitElement inElement, |
void * outData); |
virtual OSStatus SetProperty( AudioUnitPropertyID inID, |
AudioUnitScope inScope, |
AudioUnitElement inElement, |
const void * inData, |
UInt32 inDataSize); |
private: |
}; |
//////////////////////////////////////////////////////////////////////////////////////////////////////////// |
#endif |
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