AUPublic/AUInstrumentBase/SynthNote.h
/* |
Copyright (C) 2016 Apple Inc. All Rights Reserved. |
See LICENSE.txt for this sample’s licensing information |
Abstract: |
Part of Core Audio AUInstrument Base Classes |
*/ |
#ifndef __SynthNote__ |
#define __SynthNote__ |
#include <AudioUnit/AudioUnit.h> |
#include <CoreAudio/CoreAudio.h> |
#include "MusicDeviceBase.h" |
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
enum SynthNoteState { |
kNoteState_Attacked = 0, |
kNoteState_Sostenutoed = 1, |
kNoteState_ReleasedButSostenutoed = 2, |
kNoteState_ReleasedButSustained = 3, |
kNoteState_Released = 4, |
kNoteState_FastReleased = 5, |
kNoteState_Free = 6, |
kNumberOfActiveNoteStates = 5, |
kNumberOfSoundingNoteStates = 6, |
kNumberOfNoteStates = 7, |
kNoteState_Unset = kNumberOfNoteStates |
}; |
/* |
This table describes the state transitions for SynthNotes |
EVENT CURRENT STATE NEW STATE |
note on free attacked |
note off attacked (and sustain on) released but sustained |
note off attacked released |
note off sostenutoed released but sostenutoed |
sustain on -- no changes -- |
sustain off released but sustained released |
sostenuto on attacked sostenutoed |
sostenuto off sostenutoed attacked |
sostenuto off released but sostenutoed (and sustain on) released but sustained |
sostenuto off released but sostenutoed released |
end of note any state free |
soft voice stealing any state fast released |
hard voice stealing any state free |
soft voice stealing happens when there is a note on event and NumActiveNotes > MaxActiveNotes |
hard voice stealing happens when there is a note on event and NumActiveNotes == NumNotes (no free notes) |
voice stealing removes the quietest note in the highest numbered state that has sounding notes. |
*/ |
class SynthGroupElement; |
class SynthPartElement; |
class AUInstrumentBase; |
struct SynthNote |
{ |
SynthNote() : |
mPrev(0), mNext(0), mPart(0), mGroup(0), |
mNoteID(0xffffffff), |
mState(kNoteState_Unset), |
mAbsoluteStartFrame(0), |
mRelativeStartFrame(0), |
mRelativeReleaseFrame(-1), |
mRelativeKillFrame(-1), |
mPitch(0.0f), |
mVelocity(0.0f) |
{ |
} |
virtual ~SynthNote() {} |
virtual void Reset(); |
//! Returns true if active note resulted from this call, otherwise false |
virtual bool AttackNote( |
SynthPartElement * inPart, |
SynthGroupElement * inGroup, |
NoteInstanceID inNoteID, |
UInt64 inAbsoluteSampleFrame, |
UInt32 inOffsetSampleFrame, |
const MusicDeviceNoteParams &inParams |
); |
virtual OSStatus Render(UInt64 inAbsoluteSampleFrame, UInt32 inNumFrames, AudioBufferList** inBufferList, UInt32 inOutBusCount) = 0; |
//! Returns true if active note resulted from this call, otherwise false |
virtual bool Attack(const MusicDeviceNoteParams &inParams) = 0; |
virtual void Kill(UInt32 inFrame); // voice is being stolen. |
virtual void Release(UInt32 inFrame); |
virtual void FastRelease(UInt32 inFrame); |
virtual Float32 Amplitude() = 0; // used for finding quietest note for voice stealing. |
virtual void NoteEnded(UInt32 inFrame); |
SynthGroupElement* GetGroup() const { return mGroup; } |
SynthPartElement* GetPart() const { return mPart; } |
AUInstrumentBase* GetAudioUnit() const; |
Float32 GetGlobalParameter(AudioUnitParameterID inParamID) const; |
NoteInstanceID GetNoteID() const { return mNoteID; } |
SynthNoteState GetState() const { return mState; } |
UInt8 GetMidiKey() const { return (UInt8) mPitch; } |
UInt8 GetMidiVelocity() const { return (UInt8) mVelocity; } |
Boolean IsSounding() const { return mState < kNumberOfSoundingNoteStates; } |
Boolean IsActive() const { return mState < kNumberOfActiveNoteStates; } |
UInt64 GetAbsoluteStartFrame() const { return mAbsoluteStartFrame; } |
SInt32 GetRelativeStartFrame() const { return mRelativeStartFrame; } |
SInt32 GetRelativeReleaseFrame() const { return mRelativeReleaseFrame; } |
SInt32 GetRelativeKillFrame() const { return mRelativeKillFrame; } |
void ListRemove() { mPrev = mNext = 0; } // only use when lists will be reset. |
float GetPitchBend() const; |
double TuningA() const; |
Float32 GetPitch() const { return mPitch; } // returns raw pitch from MusicDeviceNoteParams |
virtual double Frequency(); // returns the frequency of note + pitch bend. |
virtual double SampleRate(); |
// linked list pointers |
SynthNote *mPrev; |
SynthNote *mNext; |
friend class SynthGroupElement; |
friend struct SynthNoteList; |
protected: |
void SetState(SynthNoteState inState) { mState = inState; } |
private: |
SynthPartElement* mPart; |
SynthGroupElement* mGroup; |
NoteInstanceID mNoteID; |
SynthNoteState mState; |
UInt64 mAbsoluteStartFrame; |
SInt32 mRelativeStartFrame; |
SInt32 mRelativeReleaseFrame; |
SInt32 mRelativeKillFrame; |
Float32 mPitch; |
Float32 mVelocity; |
}; |
#endif |
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