AudioUnitGeneratorExample/Utility/ComplexNumber.h
/* |
Copyright (C) 2016 Apple Inc. All Rights Reserved. |
See LICENSE.txt for this sample’s licensing information |
*/ |
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
// ComplexNumber.h |
// |
// a useful complex number class |
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
#ifndef __CoreAudio_ComplexNumber |
#define __CoreAudio_ComplexNumber |
#include <math.h> |
#include <stdio.h> |
class Complex |
{ |
public: |
Complex() |
: mReal(0.0), mImag(0.0) {}; |
Complex(double inReal, double inImag ) |
: mReal(inReal), mImag(inImag) {}; |
Complex(float inReal) // construct complex from real |
: mReal(inReal), mImag(0) {}; |
double GetReal() const {return mReal;}; |
double GetImag() const {return mImag;}; |
void SetReal(double inReal) {mReal = inReal;}; |
void SetImag(double inImag) {mImag = inImag;}; |
double Phase() const {return atan2(mImag, mReal);}; |
double GetPhase() const {return atan2(mImag, mReal);}; |
double Magnitude() const {return sqrt(mImag*mImag + mReal*mReal);}; |
double GetMagnitude() const {return sqrt(mImag*mImag + mReal*mReal);}; |
void SetMagnitudePhase(double inMagnitude, double inPhase) |
{ |
mReal = inMagnitude * cos(inPhase); |
mImag = inMagnitude * sin(inPhase); |
}; |
Complex Pow(double inPower) |
{ |
double mag = GetMagnitude(); |
double phase = GetPhase(); |
Complex result; |
result.SetMagnitudePhase(pow(mag, inPower), phase*inPower ); |
return result; |
}; |
Complex GetConjugate() const {return Complex(mReal, -mImag);}; |
Complex inline operator += (const Complex &a); |
Complex inline operator -= (const Complex &a); |
void Print() {printf("(%f,%f)", mReal, mImag ); }; |
void PrintMagnitudePhase() {printf("(%f,%f)\n", GetMagnitude(), GetPhase() ); }; |
double mReal; |
double mImag; |
}; |
Complex inline operator+ (const Complex &a, const Complex &b ) |
{return Complex(a.GetReal() + b.GetReal(), a.GetImag() + b.GetImag() ); }; |
Complex inline operator - (const Complex &a, const Complex &b ) |
{return Complex(a.GetReal() - b.GetReal(), a.GetImag() - b.GetImag() ); }; |
Complex inline operator * (const Complex &a, const Complex &b ) |
{return Complex( a.GetReal()*b.GetReal() - a.GetImag()*b.GetImag(), |
a.GetReal()*b.GetImag() + a.GetImag()*b.GetReal() ); }; |
Complex inline operator * (const Complex &a, double b) |
{return Complex(a.GetReal()*b, a.GetImag()*b );}; |
Complex inline operator * (double b, const Complex &a ) |
{return Complex(a.GetReal()*b, a.GetImag()*b );}; |
Complex inline operator/(const Complex& a, const Complex& b) |
{ |
double mag1 = a.GetMagnitude(); |
double mag2 = b.GetMagnitude(); |
double phase1 = a.GetPhase(); |
double phase2 = b.GetPhase(); |
Complex c; |
c.SetMagnitudePhase(mag1/mag2, phase1 - phase2 ); |
return c; |
} |
Complex inline Complex::operator += (const Complex &a) |
{ |
*this = *this + a; |
return *this; |
}; |
Complex inline Complex::operator -= (const Complex &a) |
{ |
*this = *this - a; |
return *this; |
}; |
bool inline operator == (const Complex &a, const Complex &b ) |
{ |
return a.GetReal() == b.GetReal() && a.GetImag() == b.GetImag(); |
} |
inline Complex UnitCircle(double mag, double phase) |
{ |
return Complex(mag * cos(phase), mag * sin(phase) ); |
} |
#endif // __ComplexNumber |
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