PublicUtility/CAMutex.h
/* |
Copyright (C) 2016 Apple Inc. All Rights Reserved. |
See LICENSE.txt for this sample’s licensing information |
Abstract: |
Part of Core Audio Public Utility Classes |
*/ |
#ifndef __CAMutex_h__ |
#define __CAMutex_h__ |
//================================================================================================== |
// Includes |
//================================================================================================== |
// System Includes |
#if !defined(__COREAUDIO_USE_FLAT_INCLUDES__) |
#include <CoreAudio/CoreAudioTypes.h> |
#else |
#include <CoreAudioTypes.h> |
#endif |
#if TARGET_OS_MAC |
#include <pthread.h> |
#elif TARGET_OS_WIN32 |
#include <windows.h> |
#else |
#error Unsupported operating system |
#endif |
//================================================================================================== |
// A recursive mutex. |
//================================================================================================== |
class CAMutex |
{ |
// Construction/Destruction |
public: |
CAMutex(const char* inName); |
virtual ~CAMutex(); |
// Actions |
public: |
virtual bool Lock(); |
virtual void Unlock(); |
virtual bool Try(bool& outWasLocked); // returns true if lock is free, false if not |
virtual bool IsFree() const; |
virtual bool IsOwnedByCurrentThread() const; |
// Implementation |
protected: |
const char* mName; |
#if TARGET_OS_MAC |
pthread_t mOwner; |
pthread_mutex_t mMutex; |
#elif TARGET_OS_WIN32 |
UInt32 mOwner; |
HANDLE mMutex; |
#endif |
// Helper class to manage taking and releasing recursively |
public: |
class Locker |
{ |
// Construction/Destruction |
public: |
Locker(CAMutex& inMutex) : mMutex(&inMutex), mNeedsRelease(false) { mNeedsRelease = mMutex->Lock(); } |
Locker(CAMutex* inMutex) : mMutex(inMutex), mNeedsRelease(false) { mNeedsRelease = (mMutex != NULL && mMutex->Lock()); } |
// in this case the mutex can be null |
~Locker() { if(mNeedsRelease) { mMutex->Unlock(); } } |
private: |
Locker(const Locker&); |
Locker& operator=(const Locker&); |
// Implementation |
private: |
CAMutex* mMutex; |
bool mNeedsRelease; |
}; |
// Unlocker |
class Unlocker |
{ |
public: |
Unlocker(CAMutex& inMutex); |
~Unlocker(); |
private: |
CAMutex& mMutex; |
bool mNeedsLock; |
// Hidden definitions of copy ctor, assignment operator |
Unlocker(const Unlocker& copy); // Not implemented |
Unlocker& operator=(const Unlocker& copy); // Not implemented |
}; |
// you can use this with Try - if you take the lock in try, pass in the outWasLocked var |
class Tryer { |
// Construction/Destruction |
public: |
Tryer (CAMutex &mutex) : mMutex(mutex), mNeedsRelease(false), mHasLock(false) { mHasLock = mMutex.Try (mNeedsRelease); } |
~Tryer () { if (mNeedsRelease) mMutex.Unlock(); } |
bool HasLock () const { return mHasLock; } |
private: |
Tryer(const Tryer&); |
Tryer& operator=(const Tryer&); |
// Implementation |
private: |
CAMutex & mMutex; |
bool mNeedsRelease; |
bool mHasLock; |
}; |
}; |
#endif // __CAMutex_h__ |
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