Swift/iOS/GameViewController.swift
/* |
Copyright (C) 2018 Apple Inc. All Rights Reserved. |
See LICENSE.txt for this sample’s licensing information |
Abstract: |
The app's main view controller. |
*/ |
import SceneKit |
import UIKit |
class GameViewControllerIOS: UIViewController { |
var gameView: SCNView { |
return view as! SCNView |
} |
var gameController: GameController? |
override func viewDidLoad() { |
super.viewDidLoad() |
// 1.3x on iPads |
if UIDevice.current.userInterfaceIdiom == .pad { |
self.gameView.contentScaleFactor = min(1.3, self.gameView.contentScaleFactor) |
self.gameView.preferredFramesPerSecond = 60 |
} |
gameController = GameController(scnView: gameView) |
// Configure the view |
gameView.backgroundColor = UIColor.black |
} |
override var supportedInterfaceOrientations: UIInterfaceOrientationMask { |
if UIDevice.current.userInterfaceIdiom == .phone { |
return .allButUpsideDown |
} else { |
return .all |
} |
} |
override func didReceiveMemoryWarning() { |
super.didReceiveMemoryWarning() |
} |
override var prefersStatusBarHidden: Bool { return true } |
override var shouldAutorotate: Bool { return true } |
} |
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