Documentation Archive Developer
Search

GameController Changes for Swift

GameController

Modified GCController
DeclarationProtocols
From
class GCController : NSObject {
    var controllerPausedHandler: ((GCController) -> Void)?
    var handlerQueue: dispatch_queue_t
    var vendorName: String? { get }
    var attachedToDevice: Bool { get }
    var playerIndex: GCControllerPlayerIndex
    var gamepad: GCGamepad? { get }
    var extendedGamepad: GCExtendedGamepad? { get }
    var motion: GCMotion? { get }
    class func controllers() -> [GCController]
    class func startWirelessControllerDiscoveryWithCompletionHandler(_ completionHandler: (() -> Void)?)
    class func stopWirelessControllerDiscovery()
}
--
To
class GCController : NSObject {
    var controllerPausedHandler: ((GCController) -> Swift.Void)?
    var handlerQueue: DispatchQueue
    var vendorName: String? { get }
    var isAttachedToDevice: Bool { get }
    var playerIndex: GCControllerPlayerIndex
    var gamepad: GCGamepad? { get }
    var microGamepad: GCMicroGamepad? { get }
    var extendedGamepad: GCExtendedGamepad? { get }
    var motion: GCMotion? { get }
    class func controllers() -> [GCController]
    class func startWirelessControllerDiscovery(completionHandler completionHandler: (@escaping () -> Swift.Void)? = nil)
    class func stopWirelessControllerDiscovery()
    func awakeFromNib()
    func prepareForInterfaceBuilder()
    func accessibilityActivate() -> Bool
    func accessibilityIncrement()
    func accessibilityDecrement()
    func accessibilityScroll(_ direction: UIAccessibilityScrollDirection) -> Bool
    func accessibilityPerformEscape() -> Bool
    func accessibilityPerformMagicTap() -> Bool
    var accessibilityCustomActions: [UIAccessibilityCustomAction]?
    func accessibilityElementDidBecomeFocused()
    func accessibilityElementDidLoseFocus()
    func accessibilityElementIsFocused() -> Bool
    func accessibilityAssistiveTechnologyFocusedIdentifiers() -> Set<String>?
    func accessibilityElementCount() -> Int
    func accessibilityElement(at index: Int) -> Any?
    func index(ofAccessibilityElement element: Any) -> Int
    var accessibilityElements: [Any]?
    var isAccessibilityElement: Bool
    var accessibilityLabel: String?
    var accessibilityHint: String?
    var accessibilityValue: String?
    var accessibilityTraits: UIAccessibilityTraits
    var accessibilityFrame: CGRect
    @NSCopying var accessibilityPath: UIBezierPath?
    var accessibilityActivationPoint: CGPoint
    var accessibilityLanguage: String?
    var accessibilityElementsHidden: Bool
    var accessibilityViewIsModal: Bool
    var shouldGroupAccessibilityChildren: Bool
    var accessibilityNavigationStyle: UIAccessibilityNavigationStyle
    var accessibilityHeaderElements: [Any]?
    var accessibilityCustomRotors: [UIAccessibilityCustomRotor]?
    func performSelector(onMainThread aSelector: Selector, with arg: Any?, waitUntilDone wait: Bool, modes array: [String]?)
    func performSelector(onMainThread aSelector: Selector, with arg: Any?, waitUntilDone wait: Bool)
    func perform(_ aSelector: Selector, on thr: Thread, with arg: Any?, waitUntilDone wait: Bool, modes array: [String]?)
    func perform(_ aSelector: Selector, on thr: Thread, with arg: Any?, waitUntilDone wait: Bool)
    func performSelector(inBackground aSelector: Selector, with arg: Any?)
    class func classForKeyedUnarchiver() -> AnyClass
    var classForKeyedArchiver: AnyClass? { get }
    func replacementObject(for archiver: NSKeyedArchiver) -> Any?
    class func classFallbacksForKeyedArchiver() -> [String]
    class func keyPathsForValuesAffectingValue(forKey key: String) -> Set<String>
    class func automaticallyNotifiesObservers(forKey key: String) -> Bool
    var observationInfo: UnsafeMutableRawPointer?
    func willChangeValue(forKey key: String)
    func didChangeValue(forKey key: String)
    func willChange(_ changeKind: NSKeyValueChange, valuesAt indexes: IndexSet, forKey key: String)
    func didChange(_ changeKind: NSKeyValueChange, valuesAt indexes: IndexSet, forKey key: String)
    func willChangeValue(forKey key: String, withSetMutation mutationKind: NSKeyValueSetMutationKind, using objects: Set<AnyHashable>)
    func didChangeValue(forKey key: String, withSetMutation mutationKind: NSKeyValueSetMutationKind, using objects: Set<AnyHashable>)
    func addObserver(_ observer: NSObject, forKeyPath keyPath: String, options options: NSKeyValueObservingOptions = [], context context: UnsafeMutableRawPointer?)
    func removeObserver(_ observer: NSObject, forKeyPath keyPath: String, context context: UnsafeMutableRawPointer?)
    func removeObserver(_ observer: NSObject, forKeyPath keyPath: String)
    func observeValue(forKeyPath keyPath: String?, of object: Any?, change change: [NSKeyValueChangeKey : Any]?, context context: UnsafeMutableRawPointer?)
    class var accessInstanceVariablesDirectly: Bool { get }
    func value(forKey key: String) -> Any?
    func setValue(_ value: Any?, forKey key: String)
    func validateValue(_ ioValue: AutoreleasingUnsafeMutablePointer<AnyObject?>, forKey inKey: String) throws
    func mutableArrayValue(forKey key: String) -> NSMutableArray
    func mutableOrderedSetValue(forKey key: String) -> NSMutableOrderedSet
    func mutableSetValue(forKey key: String) -> NSMutableSet
    func value(forKeyPath keyPath: String) -> Any?
    func setValue(_ value: Any?, forKeyPath keyPath: String)
    func validateValue(_ ioValue: AutoreleasingUnsafeMutablePointer<AnyObject?>, forKeyPath inKeyPath: String) throws
    func mutableArrayValue(forKeyPath keyPath: String) -> NSMutableArray
    func mutableOrderedSetValue(forKeyPath keyPath: String) -> NSMutableOrderedSet
    func mutableSetValue(forKeyPath keyPath: String) -> NSMutableSet
    func value(forUndefinedKey key: String) -> Any?
    func setValue(_ value: Any?, forUndefinedKey key: String)
    func setNilValueForKey(_ key: String)
    func dictionaryWithValues(forKeys keys: [String]) -> [String : Any]
    func setValuesForKeys(_ keyedValues: [String : Any])
    func fileManager(_ fm: FileManager, shouldProceedAfterError errorInfo: [AnyHashable : Any]) -> Bool
    func fileManager(_ fm: FileManager, willProcessPath path: String)
    func perform(_ aSelector: Selector, with anArgument: Any?, afterDelay delay: TimeInterval, inModes modes: [RunLoopMode])
    func perform(_ aSelector: Selector, with anArgument: Any?, afterDelay delay: TimeInterval)
    class func cancelPreviousPerformRequests(withTarget aTarget: Any, selector aSelector: Selector, object anArgument: Any?)
    class func cancelPreviousPerformRequests(withTarget aTarget: Any)
    func attemptRecovery(fromError error: Error, optionIndex recoveryOptionIndex: Int, delegate delegate: Any?, didRecoverSelector didRecoverSelector: Selector?, contextInfo contextInfo: UnsafeMutableRawPointer?)
    func attemptRecovery(fromError error: Error, optionIndex recoveryOptionIndex: Int) -> Bool
    var autoContentAccessingProxy: Any { get }
    class func version() -> Int
    class func setVersion(_ aVersion: Int)
    var classForCoder: AnyClass { get }
    func awakeAfter(using aDecoder: NSCoder) -> Any?
    func provideImageData(_ data: UnsafeMutableRawPointer, bytesPerRow rowbytes: Int, origin x: Int, _ y: Int, size width: Int, _ height: Int, userInfo info: Any?)
}
extension GCController : CVarArg {
}
extension GCController : Equatable, Hashable {
    var hashValue: Int { get }
}
CVarArg, Equatable, Hashable

Declaration
From
var controllerPausedHandler: ((GCController) -> Void)?
To
var controllerPausedHandler: ((GCController) -> Swift.Void)?

Declaration
From
var handlerQueue: dispatch_queue_t
To
var handlerQueue: DispatchQueue

Declaration
From
var attachedToDevice: Bool { get }
To
var isAttachedToDevice: Bool { get }

Declaration
From
class func startWirelessControllerDiscoveryWithCompletionHandler(_ completionHandler: (() -> Void)?)
To
class func startWirelessControllerDiscovery(completionHandler completionHandler: (@escaping () -> Swift.Void)? = nil)

Declaration
From
class GCControllerAxisInput : GCControllerElement {
    var valueChangedHandler: GCControllerAxisValueChangedHandler?
    var value: Float { get }
}
To
class GCControllerAxisInput : GCControllerElement {
    var valueChangedHandler: GameController.GCControllerAxisValueChangedHandler?
    var value: Float { get }
}

Declaration
From
var valueChangedHandler: GCControllerAxisValueChangedHandler?
To
var valueChangedHandler: GameController.GCControllerAxisValueChangedHandler?

Declaration
From
class GCControllerButtonInput : GCControllerElement {
    var valueChangedHandler: GCControllerButtonValueChangedHandler?
    var pressedChangedHandler: GCControllerButtonValueChangedHandler?
    var value: Float { get }
    var pressed: Bool { get }
}
To
class GCControllerButtonInput : GCControllerElement {
    var valueChangedHandler: GameController.GCControllerButtonValueChangedHandler?
    var pressedChangedHandler: GameController.GCControllerButtonValueChangedHandler?
    var value: Float { get }
    var isPressed: Bool { get }
}

Declaration
From
var pressed: Bool { get }
To
var isPressed: Bool { get }

Declaration
From
var pressedChangedHandler: GCControllerButtonValueChangedHandler?
To
var pressedChangedHandler: GameController.GCControllerButtonValueChangedHandler?

Declaration
From
var valueChangedHandler: GCControllerButtonValueChangedHandler?
To
var valueChangedHandler: GameController.GCControllerButtonValueChangedHandler?

Declaration
From
class GCControllerDirectionPad : GCControllerElement {
    var valueChangedHandler: GCControllerDirectionPadValueChangedHandler?
    var xAxis: GCControllerAxisInput { get }
    var yAxis: GCControllerAxisInput { get }
    var up: GCControllerButtonInput { get }
    var down: GCControllerButtonInput { get }
    var left: GCControllerButtonInput { get }
    var right: GCControllerButtonInput { get }
}
To
class GCControllerDirectionPad : GCControllerElement {
    var valueChangedHandler: GameController.GCControllerDirectionPadValueChangedHandler?
    var xAxis: GCControllerAxisInput { get }
    var yAxis: GCControllerAxisInput { get }
    var up: GCControllerButtonInput { get }
    var down: GCControllerButtonInput { get }
    var left: GCControllerButtonInput { get }
    var right: GCControllerButtonInput { get }
}

Declaration
From
var valueChangedHandler: GCControllerDirectionPadValueChangedHandler?
To
var valueChangedHandler: GameController.GCControllerDirectionPadValueChangedHandler?

DeclarationProtocols
From
class GCControllerElement : NSObject {
    weak var collection: GCControllerElement? { get }
    var analog: Bool { get }
}
--
To
class GCControllerElement : NSObject {
    weak var collection: GCControllerElement? { get }
    var isAnalog: Bool { get }
    func awakeFromNib()
    func prepareForInterfaceBuilder()
    func accessibilityActivate() -> Bool
    func accessibilityIncrement()
    func accessibilityDecrement()
    func accessibilityScroll(_ direction: UIAccessibilityScrollDirection) -> Bool
    func accessibilityPerformEscape() -> Bool
    func accessibilityPerformMagicTap() -> Bool
    var accessibilityCustomActions: [UIAccessibilityCustomAction]?
    func accessibilityElementDidBecomeFocused()
    func accessibilityElementDidLoseFocus()
    func accessibilityElementIsFocused() -> Bool
    func accessibilityAssistiveTechnologyFocusedIdentifiers() -> Set<String>?
    func accessibilityElementCount() -> Int
    func accessibilityElement(at index: Int) -> Any?
    func index(ofAccessibilityElement element: Any) -> Int
    var accessibilityElements: [Any]?
    var isAccessibilityElement: Bool
    var accessibilityLabel: String?
    var accessibilityHint: String?
    var accessibilityValue: String?
    var accessibilityTraits: UIAccessibilityTraits
    var accessibilityFrame: CGRect
    @NSCopying var accessibilityPath: UIBezierPath?
    var accessibilityActivationPoint: CGPoint
    var accessibilityLanguage: String?
    var accessibilityElementsHidden: Bool
    var accessibilityViewIsModal: Bool
    var shouldGroupAccessibilityChildren: Bool
    var accessibilityNavigationStyle: UIAccessibilityNavigationStyle
    var accessibilityHeaderElements: [Any]?
    var accessibilityCustomRotors: [UIAccessibilityCustomRotor]?
    func performSelector(onMainThread aSelector: Selector, with arg: Any?, waitUntilDone wait: Bool, modes array: [String]?)
    func performSelector(onMainThread aSelector: Selector, with arg: Any?, waitUntilDone wait: Bool)
    func perform(_ aSelector: Selector, on thr: Thread, with arg: Any?, waitUntilDone wait: Bool, modes array: [String]?)
    func perform(_ aSelector: Selector, on thr: Thread, with arg: Any?, waitUntilDone wait: Bool)
    func performSelector(inBackground aSelector: Selector, with arg: Any?)
    class func classForKeyedUnarchiver() -> AnyClass
    var classForKeyedArchiver: AnyClass? { get }
    func replacementObject(for archiver: NSKeyedArchiver) -> Any?
    class func classFallbacksForKeyedArchiver() -> [String]
    class func keyPathsForValuesAffectingValue(forKey key: String) -> Set<String>
    class func automaticallyNotifiesObservers(forKey key: String) -> Bool
    var observationInfo: UnsafeMutableRawPointer?
    func willChangeValue(forKey key: String)
    func didChangeValue(forKey key: String)
    func willChange(_ changeKind: NSKeyValueChange, valuesAt indexes: IndexSet, forKey key: String)
    func didChange(_ changeKind: NSKeyValueChange, valuesAt indexes: IndexSet, forKey key: String)
    func willChangeValue(forKey key: String, withSetMutation mutationKind: NSKeyValueSetMutationKind, using objects: Set<AnyHashable>)
    func didChangeValue(forKey key: String, withSetMutation mutationKind: NSKeyValueSetMutationKind, using objects: Set<AnyHashable>)
    func addObserver(_ observer: NSObject, forKeyPath keyPath: String, options options: NSKeyValueObservingOptions = [], context context: UnsafeMutableRawPointer?)
    func removeObserver(_ observer: NSObject, forKeyPath keyPath: String, context context: UnsafeMutableRawPointer?)
    func removeObserver(_ observer: NSObject, forKeyPath keyPath: String)
    func observeValue(forKeyPath keyPath: String?, of object: Any?, change change: [NSKeyValueChangeKey : Any]?, context context: UnsafeMutableRawPointer?)
    class var accessInstanceVariablesDirectly: Bool { get }
    func value(forKey key: String) -> Any?
    func setValue(_ value: Any?, forKey key: String)
    func validateValue(_ ioValue: AutoreleasingUnsafeMutablePointer<AnyObject?>, forKey inKey: String) throws
    func mutableArrayValue(forKey key: String) -> NSMutableArray
    func mutableOrderedSetValue(forKey key: String) -> NSMutableOrderedSet
    func mutableSetValue(forKey key: String) -> NSMutableSet
    func value(forKeyPath keyPath: String) -> Any?
    func setValue(_ value: Any?, forKeyPath keyPath: String)
    func validateValue(_ ioValue: AutoreleasingUnsafeMutablePointer<AnyObject?>, forKeyPath inKeyPath: String) throws
    func mutableArrayValue(forKeyPath keyPath: String) -> NSMutableArray
    func mutableOrderedSetValue(forKeyPath keyPath: String) -> NSMutableOrderedSet
    func mutableSetValue(forKeyPath keyPath: String) -> NSMutableSet
    func value(forUndefinedKey key: String) -> Any?
    func setValue(_ value: Any?, forUndefinedKey key: String)
    func setNilValueForKey(_ key: String)
    func dictionaryWithValues(forKeys keys: [String]) -> [String : Any]
    func setValuesForKeys(_ keyedValues: [String : Any])
    func fileManager(_ fm: FileManager, shouldProceedAfterError errorInfo: [AnyHashable : Any]) -> Bool
    func fileManager(_ fm: FileManager, willProcessPath path: String)
    func perform(_ aSelector: Selector, with anArgument: Any?, afterDelay delay: TimeInterval, inModes modes: [RunLoopMode])
    func perform(_ aSelector: Selector, with anArgument: Any?, afterDelay delay: TimeInterval)
    class func cancelPreviousPerformRequests(withTarget aTarget: Any, selector aSelector: Selector, object anArgument: Any?)
    class func cancelPreviousPerformRequests(withTarget aTarget: Any)
    func attemptRecovery(fromError error: Error, optionIndex recoveryOptionIndex: Int, delegate delegate: Any?, didRecoverSelector didRecoverSelector: Selector?, contextInfo contextInfo: UnsafeMutableRawPointer?)
    func attemptRecovery(fromError error: Error, optionIndex recoveryOptionIndex: Int) -> Bool
    var autoContentAccessingProxy: Any { get }
    class func version() -> Int
    class func setVersion(_ aVersion: Int)
    var classForCoder: AnyClass { get }
    func awakeAfter(using aDecoder: NSCoder) -> Any?
    func provideImageData(_ data: UnsafeMutableRawPointer, bytesPerRow rowbytes: Int, origin x: Int, _ y: Int, size width: Int, _ height: Int, userInfo info: Any?)
}
extension GCControllerElement : CVarArg {
}
extension GCControllerElement : Equatable, Hashable {
    var hashValue: Int { get }
}
CVarArg, Equatable, Hashable

Declaration
From
var analog: Bool { get }
To
var isAnalog: Bool { get }

Declaration
From
enum GCControllerPlayerIndex : Int {
    case IndexUnset
    case Index1
    case Index2
    case Index3
    case Index4
}
To
enum GCControllerPlayerIndex : Int {
    case indexUnset
    case index1
    case index2
    case index3
    case index4
}

Declaration
From
case Index1
To
case index1

Declaration
From
case Index2
To
case index2

Declaration
From
case Index3
To
case index3

Declaration
From
case Index4
To
case index4

Declaration
From
case IndexUnset
To
case indexUnset

DeclarationProtocols
From
class GCExtendedGamepad : NSObject {
    weak var controller: GCController? { get }
    var valueChangedHandler: GCExtendedGamepadValueChangedHandler?
    func saveSnapshot() -> GCExtendedGamepadSnapshot
    var dpad: GCControllerDirectionPad { get }
    var buttonA: GCControllerButtonInput { get }
    var buttonB: GCControllerButtonInput { get }
    var buttonX: GCControllerButtonInput { get }
    var buttonY: GCControllerButtonInput { get }
    var leftThumbstick: GCControllerDirectionPad { get }
    var rightThumbstick: GCControllerDirectionPad { get }
    var leftShoulder: GCControllerButtonInput { get }
    var rightShoulder: GCControllerButtonInput { get }
    var leftTrigger: GCControllerButtonInput { get }
    var rightTrigger: GCControllerButtonInput { get }
}
--
To
class GCExtendedGamepad : NSObject {
    weak var controller: GCController? { get }
    var valueChangedHandler: GameController.GCExtendedGamepadValueChangedHandler?
    func saveSnapshot() -> GCExtendedGamepadSnapshot
    var dpad: GCControllerDirectionPad { get }
    var buttonA: GCControllerButtonInput { get }
    var buttonB: GCControllerButtonInput { get }
    var buttonX: GCControllerButtonInput { get }
    var buttonY: GCControllerButtonInput { get }
    var leftThumbstick: GCControllerDirectionPad { get }
    var rightThumbstick: GCControllerDirectionPad { get }
    var leftShoulder: GCControllerButtonInput { get }
    var rightShoulder: GCControllerButtonInput { get }
    var leftTrigger: GCControllerButtonInput { get }
    var rightTrigger: GCControllerButtonInput { get }
    func awakeFromNib()
    func prepareForInterfaceBuilder()
    func accessibilityActivate() -> Bool
    func accessibilityIncrement()
    func accessibilityDecrement()
    func accessibilityScroll(_ direction: UIAccessibilityScrollDirection) -> Bool
    func accessibilityPerformEscape() -> Bool
    func accessibilityPerformMagicTap() -> Bool
    var accessibilityCustomActions: [UIAccessibilityCustomAction]?
    func accessibilityElementDidBecomeFocused()
    func accessibilityElementDidLoseFocus()
    func accessibilityElementIsFocused() -> Bool
    func accessibilityAssistiveTechnologyFocusedIdentifiers() -> Set<String>?
    func accessibilityElementCount() -> Int
    func accessibilityElement(at index: Int) -> Any?
    func index(ofAccessibilityElement element: Any) -> Int
    var accessibilityElements: [Any]?
    var isAccessibilityElement: Bool
    var accessibilityLabel: String?
    var accessibilityHint: String?
    var accessibilityValue: String?
    var accessibilityTraits: UIAccessibilityTraits
    var accessibilityFrame: CGRect
    @NSCopying var accessibilityPath: UIBezierPath?
    var accessibilityActivationPoint: CGPoint
    var accessibilityLanguage: String?
    var accessibilityElementsHidden: Bool
    var accessibilityViewIsModal: Bool
    var shouldGroupAccessibilityChildren: Bool
    var accessibilityNavigationStyle: UIAccessibilityNavigationStyle
    var accessibilityHeaderElements: [Any]?
    var accessibilityCustomRotors: [UIAccessibilityCustomRotor]?
    func performSelector(onMainThread aSelector: Selector, with arg: Any?, waitUntilDone wait: Bool, modes array: [String]?)
    func performSelector(onMainThread aSelector: Selector, with arg: Any?, waitUntilDone wait: Bool)
    func perform(_ aSelector: Selector, on thr: Thread, with arg: Any?, waitUntilDone wait: Bool, modes array: [String]?)
    func perform(_ aSelector: Selector, on thr: Thread, with arg: Any?, waitUntilDone wait: Bool)
    func performSelector(inBackground aSelector: Selector, with arg: Any?)
    class func classForKeyedUnarchiver() -> AnyClass
    var classForKeyedArchiver: AnyClass? { get }
    func replacementObject(for archiver: NSKeyedArchiver) -> Any?
    class func classFallbacksForKeyedArchiver() -> [String]
    class func keyPathsForValuesAffectingValue(forKey key: String) -> Set<String>
    class func automaticallyNotifiesObservers(forKey key: String) -> Bool
    var observationInfo: UnsafeMutableRawPointer?
    func willChangeValue(forKey key: String)
    func didChangeValue(forKey key: String)
    func willChange(_ changeKind: NSKeyValueChange, valuesAt indexes: IndexSet, forKey key: String)
    func didChange(_ changeKind: NSKeyValueChange, valuesAt indexes: IndexSet, forKey key: String)
    func willChangeValue(forKey key: String, withSetMutation mutationKind: NSKeyValueSetMutationKind, using objects: Set<AnyHashable>)
    func didChangeValue(forKey key: String, withSetMutation mutationKind: NSKeyValueSetMutationKind, using objects: Set<AnyHashable>)
    func addObserver(_ observer: NSObject, forKeyPath keyPath: String, options options: NSKeyValueObservingOptions = [], context context: UnsafeMutableRawPointer?)
    func removeObserver(_ observer: NSObject, forKeyPath keyPath: String, context context: UnsafeMutableRawPointer?)
    func removeObserver(_ observer: NSObject, forKeyPath keyPath: String)
    func observeValue(forKeyPath keyPath: String?, of object: Any?, change change: [NSKeyValueChangeKey : Any]?, context context: UnsafeMutableRawPointer?)
    class var accessInstanceVariablesDirectly: Bool { get }
    func value(forKey key: String) -> Any?
    func setValue(_ value: Any?, forKey key: String)
    func validateValue(_ ioValue: AutoreleasingUnsafeMutablePointer<AnyObject?>, forKey inKey: String) throws
    func mutableArrayValue(forKey key: String) -> NSMutableArray
    func mutableOrderedSetValue(forKey key: String) -> NSMutableOrderedSet
    func mutableSetValue(forKey key: String) -> NSMutableSet
    func value(forKeyPath keyPath: String) -> Any?
    func setValue(_ value: Any?, forKeyPath keyPath: String)
    func validateValue(_ ioValue: AutoreleasingUnsafeMutablePointer<AnyObject?>, forKeyPath inKeyPath: String) throws
    func mutableArrayValue(forKeyPath keyPath: String) -> NSMutableArray
    func mutableOrderedSetValue(forKeyPath keyPath: String) -> NSMutableOrderedSet
    func mutableSetValue(forKeyPath keyPath: String) -> NSMutableSet
    func value(forUndefinedKey key: String) -> Any?
    func setValue(_ value: Any?, forUndefinedKey key: String)
    func setNilValueForKey(_ key: String)
    func dictionaryWithValues(forKeys keys: [String]) -> [String : Any]
    func setValuesForKeys(_ keyedValues: [String : Any])
    func fileManager(_ fm: FileManager, shouldProceedAfterError errorInfo: [AnyHashable : Any]) -> Bool
    func fileManager(_ fm: FileManager, willProcessPath path: String)
    func perform(_ aSelector: Selector, with anArgument: Any?, afterDelay delay: TimeInterval, inModes modes: [RunLoopMode])
    func perform(_ aSelector: Selector, with anArgument: Any?, afterDelay delay: TimeInterval)
    class func cancelPreviousPerformRequests(withTarget aTarget: Any, selector aSelector: Selector, object anArgument: Any?)
    class func cancelPreviousPerformRequests(withTarget aTarget: Any)
    func attemptRecovery(fromError error: Error, optionIndex recoveryOptionIndex: Int, delegate delegate: Any?, didRecoverSelector didRecoverSelector: Selector?, contextInfo contextInfo: UnsafeMutableRawPointer?)
    func attemptRecovery(fromError error: Error, optionIndex recoveryOptionIndex: Int) -> Bool
    var autoContentAccessingProxy: Any { get }
    class func version() -> Int
    class func setVersion(_ aVersion: Int)
    var classForCoder: AnyClass { get }
    func awakeAfter(using aDecoder: NSCoder) -> Any?
    func provideImageData(_ data: UnsafeMutableRawPointer, bytesPerRow rowbytes: Int, origin x: Int, _ y: Int, size width: Int, _ height: Int, userInfo info: Any?)
}
extension GCExtendedGamepad : CVarArg {
}
extension GCExtendedGamepad : Equatable, Hashable {
    var hashValue: Int { get }
}
CVarArg, Equatable, Hashable

Declaration
From
var valueChangedHandler: GCExtendedGamepadValueChangedHandler?
To
var valueChangedHandler: GameController.GCExtendedGamepadValueChangedHandler?

Declaration
From
class GCExtendedGamepadSnapshot : GCExtendedGamepad {
    @NSCopying var snapshotData: NSData
    init(snapshotData data: NSData)
    init(controller controller: GCController, snapshotData data: NSData)
}
To
class GCExtendedGamepadSnapshot : GCExtendedGamepad {
    var snapshotData: Data
    init(snapshotData data: Data)
    init(controller controller: GCController, snapshotData data: Data)
}

Declaration
From
init(controller controller: GCController, snapshotData data: NSData)
To
init(controller controller: GCController, snapshotData data: Data)

Declaration
From
init(snapshotData data: NSData)
To
init(snapshotData data: Data)

Declaration
From
@NSCopying var snapshotData: NSData
To
var snapshotData: Data

Modified GCGamepad
DeclarationProtocols
From
class GCGamepad : NSObject {
    weak var controller: GCController? { get }
    var valueChangedHandler: GCGamepadValueChangedHandler?
    func saveSnapshot() -> GCGamepadSnapshot
    var dpad: GCControllerDirectionPad { get }
    var buttonA: GCControllerButtonInput { get }
    var buttonB: GCControllerButtonInput { get }
    var buttonX: GCControllerButtonInput { get }
    var buttonY: GCControllerButtonInput { get }
    var leftShoulder: GCControllerButtonInput { get }
    var rightShoulder: GCControllerButtonInput { get }
}
--
To
class GCGamepad : NSObject {
    weak var controller: GCController? { get }
    var valueChangedHandler: GameController.GCGamepadValueChangedHandler?
    func saveSnapshot() -> GCGamepadSnapshot
    var dpad: GCControllerDirectionPad { get }
    var buttonA: GCControllerButtonInput { get }
    var buttonB: GCControllerButtonInput { get }
    var buttonX: GCControllerButtonInput { get }
    var buttonY: GCControllerButtonInput { get }
    var leftShoulder: GCControllerButtonInput { get }
    var rightShoulder: GCControllerButtonInput { get }
    func awakeFromNib()
    func prepareForInterfaceBuilder()
    func accessibilityActivate() -> Bool
    func accessibilityIncrement()
    func accessibilityDecrement()
    func accessibilityScroll(_ direction: UIAccessibilityScrollDirection) -> Bool
    func accessibilityPerformEscape() -> Bool
    func accessibilityPerformMagicTap() -> Bool
    var accessibilityCustomActions: [UIAccessibilityCustomAction]?
    func accessibilityElementDidBecomeFocused()
    func accessibilityElementDidLoseFocus()
    func accessibilityElementIsFocused() -> Bool
    func accessibilityAssistiveTechnologyFocusedIdentifiers() -> Set<String>?
    func accessibilityElementCount() -> Int
    func accessibilityElement(at index: Int) -> Any?
    func index(ofAccessibilityElement element: Any) -> Int
    var accessibilityElements: [Any]?
    var isAccessibilityElement: Bool
    var accessibilityLabel: String?
    var accessibilityHint: String?
    var accessibilityValue: String?
    var accessibilityTraits: UIAccessibilityTraits
    var accessibilityFrame: CGRect
    @NSCopying var accessibilityPath: UIBezierPath?
    var accessibilityActivationPoint: CGPoint
    var accessibilityLanguage: String?
    var accessibilityElementsHidden: Bool
    var accessibilityViewIsModal: Bool
    var shouldGroupAccessibilityChildren: Bool
    var accessibilityNavigationStyle: UIAccessibilityNavigationStyle
    var accessibilityHeaderElements: [Any]?
    var accessibilityCustomRotors: [UIAccessibilityCustomRotor]?
    func performSelector(onMainThread aSelector: Selector, with arg: Any?, waitUntilDone wait: Bool, modes array: [String]?)
    func performSelector(onMainThread aSelector: Selector, with arg: Any?, waitUntilDone wait: Bool)
    func perform(_ aSelector: Selector, on thr: Thread, with arg: Any?, waitUntilDone wait: Bool, modes array: [String]?)
    func perform(_ aSelector: Selector, on thr: Thread, with arg: Any?, waitUntilDone wait: Bool)
    func performSelector(inBackground aSelector: Selector, with arg: Any?)
    class func classForKeyedUnarchiver() -> AnyClass
    var classForKeyedArchiver: AnyClass? { get }
    func replacementObject(for archiver: NSKeyedArchiver) -> Any?
    class func classFallbacksForKeyedArchiver() -> [String]
    class func keyPathsForValuesAffectingValue(forKey key: String) -> Set<String>
    class func automaticallyNotifiesObservers(forKey key: String) -> Bool
    var observationInfo: UnsafeMutableRawPointer?
    func willChangeValue(forKey key: String)
    func didChangeValue(forKey key: String)
    func willChange(_ changeKind: NSKeyValueChange, valuesAt indexes: IndexSet, forKey key: String)
    func didChange(_ changeKind: NSKeyValueChange, valuesAt indexes: IndexSet, forKey key: String)
    func willChangeValue(forKey key: String, withSetMutation mutationKind: NSKeyValueSetMutationKind, using objects: Set<AnyHashable>)
    func didChangeValue(forKey key: String, withSetMutation mutationKind: NSKeyValueSetMutationKind, using objects: Set<AnyHashable>)
    func addObserver(_ observer: NSObject, forKeyPath keyPath: String, options options: NSKeyValueObservingOptions = [], context context: UnsafeMutableRawPointer?)
    func removeObserver(_ observer: NSObject, forKeyPath keyPath: String, context context: UnsafeMutableRawPointer?)
    func removeObserver(_ observer: NSObject, forKeyPath keyPath: String)
    func observeValue(forKeyPath keyPath: String?, of object: Any?, change change: [NSKeyValueChangeKey : Any]?, context context: UnsafeMutableRawPointer?)
    class var accessInstanceVariablesDirectly: Bool { get }
    func value(forKey key: String) -> Any?
    func setValue(_ value: Any?, forKey key: String)
    func validateValue(_ ioValue: AutoreleasingUnsafeMutablePointer<AnyObject?>, forKey inKey: String) throws
    func mutableArrayValue(forKey key: String) -> NSMutableArray
    func mutableOrderedSetValue(forKey key: String) -> NSMutableOrderedSet
    func mutableSetValue(forKey key: String) -> NSMutableSet
    func value(forKeyPath keyPath: String) -> Any?
    func setValue(_ value: Any?, forKeyPath keyPath: String)
    func validateValue(_ ioValue: AutoreleasingUnsafeMutablePointer<AnyObject?>, forKeyPath inKeyPath: String) throws
    func mutableArrayValue(forKeyPath keyPath: String) -> NSMutableArray
    func mutableOrderedSetValue(forKeyPath keyPath: String) -> NSMutableOrderedSet
    func mutableSetValue(forKeyPath keyPath: String) -> NSMutableSet
    func value(forUndefinedKey key: String) -> Any?
    func setValue(_ value: Any?, forUndefinedKey key: String)
    func setNilValueForKey(_ key: String)
    func dictionaryWithValues(forKeys keys: [String]) -> [String : Any]
    func setValuesForKeys(_ keyedValues: [String : Any])
    func fileManager(_ fm: FileManager, shouldProceedAfterError errorInfo: [AnyHashable : Any]) -> Bool
    func fileManager(_ fm: FileManager, willProcessPath path: String)
    func perform(_ aSelector: Selector, with anArgument: Any?, afterDelay delay: TimeInterval, inModes modes: [RunLoopMode])
    func perform(_ aSelector: Selector, with anArgument: Any?, afterDelay delay: TimeInterval)
    class func cancelPreviousPerformRequests(withTarget aTarget: Any, selector aSelector: Selector, object anArgument: Any?)
    class func cancelPreviousPerformRequests(withTarget aTarget: Any)
    func attemptRecovery(fromError error: Error, optionIndex recoveryOptionIndex: Int, delegate delegate: Any?, didRecoverSelector didRecoverSelector: Selector?, contextInfo contextInfo: UnsafeMutableRawPointer?)
    func attemptRecovery(fromError error: Error, optionIndex recoveryOptionIndex: Int) -> Bool
    var autoContentAccessingProxy: Any { get }
    class func version() -> Int
    class func setVersion(_ aVersion: Int)
    var classForCoder: AnyClass { get }
    func awakeAfter(using aDecoder: NSCoder) -> Any?
    func provideImageData(_ data: UnsafeMutableRawPointer, bytesPerRow rowbytes: Int, origin x: Int, _ y: Int, size width: Int, _ height: Int, userInfo info: Any?)
}
extension GCGamepad : CVarArg {
}
extension GCGamepad : Equatable, Hashable {
    var hashValue: Int { get }
}
CVarArg, Equatable, Hashable

Declaration
From
var valueChangedHandler: GCGamepadValueChangedHandler?
To
var valueChangedHandler: GameController.GCGamepadValueChangedHandler?

Declaration
From
class GCGamepadSnapshot : GCGamepad {
    @NSCopying var snapshotData: NSData
    init(snapshotData data: NSData)
    init(controller controller: GCController, snapshotData data: NSData)
}
To
class GCGamepadSnapshot : GCGamepad {
    var snapshotData: Data
    init(snapshotData data: Data)
    init(controller controller: GCController, snapshotData data: Data)
}

Declaration
From
init(controller controller: GCController, snapshotData data: NSData)
To
init(controller controller: GCController, snapshotData data: Data)

Declaration
From
init(snapshotData data: NSData)
To
init(snapshotData data: Data)

Declaration
From
@NSCopying var snapshotData: NSData
To
var snapshotData: Data

Modified GCMotion
DeclarationProtocols
From
class GCMotion : NSObject {
    weak var controller: GCController? { get }
    var valueChangedHandler: GCMotionValueChangedHandler?
    var gravity: GCAcceleration { get }
    var userAcceleration: GCAcceleration { get }
    var attitude: GCQuaternion { get }
    var rotationRate: GCRotationRate { get }
}
--
To
class GCMotion : NSObject {
    weak var controller: GCController? { get }
    var valueChangedHandler: GameController.GCMotionValueChangedHandler?
    var gravity: GCAcceleration { get }
    var userAcceleration: GCAcceleration { get }
    var attitude: GCQuaternion { get }
    var rotationRate: GCRotationRate { get }
    func awakeFromNib()
    func prepareForInterfaceBuilder()
    func accessibilityActivate() -> Bool
    func accessibilityIncrement()
    func accessibilityDecrement()
    func accessibilityScroll(_ direction: UIAccessibilityScrollDirection) -> Bool
    func accessibilityPerformEscape() -> Bool
    func accessibilityPerformMagicTap() -> Bool
    var accessibilityCustomActions: [UIAccessibilityCustomAction]?
    func accessibilityElementDidBecomeFocused()
    func accessibilityElementDidLoseFocus()
    func accessibilityElementIsFocused() -> Bool
    func accessibilityAssistiveTechnologyFocusedIdentifiers() -> Set<String>?
    func accessibilityElementCount() -> Int
    func accessibilityElement(at index: Int) -> Any?
    func index(ofAccessibilityElement element: Any) -> Int
    var accessibilityElements: [Any]?
    var isAccessibilityElement: Bool
    var accessibilityLabel: String?
    var accessibilityHint: String?
    var accessibilityValue: String?
    var accessibilityTraits: UIAccessibilityTraits
    var accessibilityFrame: CGRect
    @NSCopying var accessibilityPath: UIBezierPath?
    var accessibilityActivationPoint: CGPoint
    var accessibilityLanguage: String?
    var accessibilityElementsHidden: Bool
    var accessibilityViewIsModal: Bool
    var shouldGroupAccessibilityChildren: Bool
    var accessibilityNavigationStyle: UIAccessibilityNavigationStyle
    var accessibilityHeaderElements: [Any]?
    var accessibilityCustomRotors: [UIAccessibilityCustomRotor]?
    func performSelector(onMainThread aSelector: Selector, with arg: Any?, waitUntilDone wait: Bool, modes array: [String]?)
    func performSelector(onMainThread aSelector: Selector, with arg: Any?, waitUntilDone wait: Bool)
    func perform(_ aSelector: Selector, on thr: Thread, with arg: Any?, waitUntilDone wait: Bool, modes array: [String]?)
    func perform(_ aSelector: Selector, on thr: Thread, with arg: Any?, waitUntilDone wait: Bool)
    func performSelector(inBackground aSelector: Selector, with arg: Any?)
    class func classForKeyedUnarchiver() -> AnyClass
    var classForKeyedArchiver: AnyClass? { get }
    func replacementObject(for archiver: NSKeyedArchiver) -> Any?
    class func classFallbacksForKeyedArchiver() -> [String]
    class func keyPathsForValuesAffectingValue(forKey key: String) -> Set<String>
    class func automaticallyNotifiesObservers(forKey key: String) -> Bool
    var observationInfo: UnsafeMutableRawPointer?
    func willChangeValue(forKey key: String)
    func didChangeValue(forKey key: String)
    func willChange(_ changeKind: NSKeyValueChange, valuesAt indexes: IndexSet, forKey key: String)
    func didChange(_ changeKind: NSKeyValueChange, valuesAt indexes: IndexSet, forKey key: String)
    func willChangeValue(forKey key: String, withSetMutation mutationKind: NSKeyValueSetMutationKind, using objects: Set<AnyHashable>)
    func didChangeValue(forKey key: String, withSetMutation mutationKind: NSKeyValueSetMutationKind, using objects: Set<AnyHashable>)
    func addObserver(_ observer: NSObject, forKeyPath keyPath: String, options options: NSKeyValueObservingOptions = [], context context: UnsafeMutableRawPointer?)
    func removeObserver(_ observer: NSObject, forKeyPath keyPath: String, context context: UnsafeMutableRawPointer?)
    func removeObserver(_ observer: NSObject, forKeyPath keyPath: String)
    func observeValue(forKeyPath keyPath: String?, of object: Any?, change change: [NSKeyValueChangeKey : Any]?, context context: UnsafeMutableRawPointer?)
    class var accessInstanceVariablesDirectly: Bool { get }
    func value(forKey key: String) -> Any?
    func setValue(_ value: Any?, forKey key: String)
    func validateValue(_ ioValue: AutoreleasingUnsafeMutablePointer<AnyObject?>, forKey inKey: String) throws
    func mutableArrayValue(forKey key: String) -> NSMutableArray
    func mutableOrderedSetValue(forKey key: String) -> NSMutableOrderedSet
    func mutableSetValue(forKey key: String) -> NSMutableSet
    func value(forKeyPath keyPath: String) -> Any?
    func setValue(_ value: Any?, forKeyPath keyPath: String)
    func validateValue(_ ioValue: AutoreleasingUnsafeMutablePointer<AnyObject?>, forKeyPath inKeyPath: String) throws
    func mutableArrayValue(forKeyPath keyPath: String) -> NSMutableArray
    func mutableOrderedSetValue(forKeyPath keyPath: String) -> NSMutableOrderedSet
    func mutableSetValue(forKeyPath keyPath: String) -> NSMutableSet
    func value(forUndefinedKey key: String) -> Any?
    func setValue(_ value: Any?, forUndefinedKey key: String)
    func setNilValueForKey(_ key: String)
    func dictionaryWithValues(forKeys keys: [String]) -> [String : Any]
    func setValuesForKeys(_ keyedValues: [String : Any])
    func fileManager(_ fm: FileManager, shouldProceedAfterError errorInfo: [AnyHashable : Any]) -> Bool
    func fileManager(_ fm: FileManager, willProcessPath path: String)
    func perform(_ aSelector: Selector, with anArgument: Any?, afterDelay delay: TimeInterval, inModes modes: [RunLoopMode])
    func perform(_ aSelector: Selector, with anArgument: Any?, afterDelay delay: TimeInterval)
    class func cancelPreviousPerformRequests(withTarget aTarget: Any, selector aSelector: Selector, object anArgument: Any?)
    class func cancelPreviousPerformRequests(withTarget aTarget: Any)
    func attemptRecovery(fromError error: Error, optionIndex recoveryOptionIndex: Int, delegate delegate: Any?, didRecoverSelector didRecoverSelector: Selector?, contextInfo contextInfo: UnsafeMutableRawPointer?)
    func attemptRecovery(fromError error: Error, optionIndex recoveryOptionIndex: Int) -> Bool
    var autoContentAccessingProxy: Any { get }
    class func version() -> Int
    class func setVersion(_ aVersion: Int)
    var classForCoder: AnyClass { get }
    func awakeAfter(using aDecoder: NSCoder) -> Any?
    func provideImageData(_ data: UnsafeMutableRawPointer, bytesPerRow rowbytes: Int, origin x: Int, _ y: Int, size width: Int, _ height: Int, userInfo info: Any?)
}
extension GCMotion : CVarArg {
}
extension GCMotion : Equatable, Hashable {
    var hashValue: Int { get }
}
CVarArg, Equatable, Hashable

Declaration
From
var valueChangedHandler: GCMotionValueChangedHandler?
To
var valueChangedHandler: GameController.GCMotionValueChangedHandler?

NameDeclaration
FromGCControllerDidConnectNotification
let GCControllerDidConnectNotification: String
ToGCControllerDidConnect
static let GCControllerDidConnect: NSNotification.Name

NameDeclaration
FromGCControllerDidDisconnectNotification
let GCControllerDidDisconnectNotification: String
ToGCControllerDidDisconnect
static let GCControllerDidDisconnect: NSNotification.Name

Declaration
From
typealias GCControllerAxisValueChangedHandler = (GCControllerAxisInput, Float) -> Void
To
typealias GCControllerAxisValueChangedHandler = (GCControllerAxisInput, Float) -> Swift.Void

Declaration
From
typealias GCControllerButtonValueChangedHandler = (GCControllerButtonInput, Float, Bool) -> Void
To
typealias GCControllerButtonValueChangedHandler = (GCControllerButtonInput, Float, Bool) -> Swift.Void

Declaration
From
typealias GCControllerDirectionPadValueChangedHandler = (GCControllerDirectionPad, Float, Float) -> Void
To
typealias GCControllerDirectionPadValueChangedHandler = (GCControllerDirectionPad, Float, Float) -> Swift.Void

Declaration
From
func GCExtendedGamepadSnapShotDataV100FromNSData(_ snapshotData: UnsafeMutablePointer<GCExtendedGamepadSnapShotDataV100>, _ data: NSData?) -> Bool
To
func GCExtendedGamepadSnapShotDataV100FromNSData(_ snapshotData: UnsafeMutablePointer<GCExtendedGamepadSnapShotDataV100>?, _ data: Data?) -> Bool

Declaration
From
typealias GCExtendedGamepadValueChangedHandler = (GCExtendedGamepad, GCControllerElement) -> Void
To
typealias GCExtendedGamepadValueChangedHandler = (GCExtendedGamepad, GCControllerElement) -> Swift.Void

Declaration
From
func GCGamepadSnapShotDataV100FromNSData(_ snapshotData: UnsafeMutablePointer<GCGamepadSnapShotDataV100>, _ data: NSData?) -> Bool
To
func GCGamepadSnapShotDataV100FromNSData(_ snapshotData: UnsafeMutablePointer<GCGamepadSnapShotDataV100>?, _ data: Data?) -> Bool

Declaration
From
typealias GCGamepadValueChangedHandler = (GCGamepad, GCControllerElement) -> Void
To
typealias GCGamepadValueChangedHandler = (GCGamepad, GCControllerElement) -> Swift.Void

Declaration
From
typealias GCMotionValueChangedHandler = (GCMotion) -> Void
To
typealias GCMotionValueChangedHandler = (GCMotion) -> Swift.Void

Declaration
From
func NSDataFromGCExtendedGamepadSnapShotDataV100(_ snapshotData: UnsafeMutablePointer<GCExtendedGamepadSnapShotDataV100>) -> NSData?
To
func NSDataFromGCExtendedGamepadSnapShotDataV100(_ snapshotData: UnsafeMutablePointer<GCExtendedGamepadSnapShotDataV100>?) -> Data?

Declaration
From
func NSDataFromGCGamepadSnapShotDataV100(_ snapshotData: UnsafeMutablePointer<GCGamepadSnapShotDataV100>) -> NSData?
To
func NSDataFromGCGamepadSnapShotDataV100(_ snapshotData: UnsafeMutablePointer<GCGamepadSnapShotDataV100>?) -> Data?