CoreAudio/AudioUnits/AUPublic/AUBase/ComponentBase.h

/*
     File: ComponentBase.h
 Abstract: Part of CoreAudio Utility Classes
  Version: 1.1
 
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 MAKES NO WARRANTIES, EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION
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*/
#ifndef __ComponentBase_h__
#define __ComponentBase_h__
 
#include <new>
#include "CADebugMacros.h"
#include "CAXException.h"
 
#if !defined(__COREAUDIO_USE_FLAT_INCLUDES__)
    #include <CoreAudio/CoreAudioTypes.h>
    #include <AudioUnit/AudioUnit.h>
 
    #if !CA_USE_AUDIO_PLUGIN_ONLY
        #include <CoreServices/../Frameworks/CarbonCore.framework/Headers/Components.h>
    
        #if (MAC_OS_X_VERSION_MAX_ALLOWED <= MAC_OS_X_VERSION_10_5)
            #define AudioComponentInstance          ComponentInstance
            #define AudioComponentDescription       ComponentDescription
            #define AudioComponent                  Component
        #endif
        Handle CMgr_GetComponentInstanceStorage(ComponentInstance aComponentInstance);
        void CMgr_SetComponentInstanceStorage(ComponentInstance aComponentInstance, Handle theStorage);
    #endif
 
    #if MAC_OS_X_VERSION_MAX_ALLOWED <= MAC_OS_X_VERSION_10_4
        typedef Float32 AudioUnitParameterValue;
    #endif
    #if COREAUDIOTYPES_VERSION < 1051
        typedef Float32 AudioUnitSampleType;
    #endif
 
    #if !TARGET_OS_WIN32
        #include <pthread.h>
    #endif
 
    #if TARGET_OS_WIN32
        #include "CAGuard.h"
    #endif
#else
    #include "CoreAudioTypes.h"
    #if !CA_USE_AUDIO_PLUGIN_ONLY
        #include "ComponentManagerDependenciesWin.h"
    #endif
    #include "AudioUnit.h"
    #include "CAGuard.h"
#endif
 
#ifndef COMPONENT_THROW
    #if VERBOSE_COMPONENT_THROW
        #define COMPONENT_THROW(throw_err) \
            do { DebugMessage(#throw_err); throw static_cast<OSStatus>(throw_err); } while (0)
    #else
        #define COMPONENT_THROW(throw_err) \
            throw static_cast<OSStatus>(throw_err)
    #endif
#endif
 
#define COMPONENT_CATCH \
    catch (const CAXException &ex) { result = ex.mError; } \
    catch (std::bad_alloc &) { result = kAudio_MemFullError; } \
    catch (OSStatus catch_err) { result = catch_err; } \
    catch (OSErr catch_err) { result = catch_err; } \
    catch (...) { result = -1; }
 
/*! @class ComponentBase */
class ComponentBase {
public:
    // classic MacErrors
    enum { noErr = 0};
 
    /*! @ctor ComponentBase */
                ComponentBase(AudioComponentInstance inInstance);
                
    /*! @dtor ~ComponentBase */
    virtual     ~ComponentBase();
    
    /*! @method PostConstructor */
    virtual void            PostConstructor();
    
    /*! @method PreDestructor */
    virtual void            PreDestructor();
 
#if !CA_USE_AUDIO_PLUGIN_ONLY
    /*! @method Version */
    virtual OSStatus        Version();
 
    /*! @method ComponentEntryDispatch */
    static OSStatus     ComponentEntryDispatch(ComponentParameters *p, ComponentBase *This);
 
    /*! GetSelectorForCanDo */
    static SInt16       GetSelectorForCanDo(ComponentParameters *params);
#endif
    
    /*! @method GetComponentInstance */
    AudioComponentInstance      GetComponentInstance() const { return mComponentInstance; }
 
    /*! @method GetComponentDescription */
    AudioComponentDescription   GetComponentDescription() const;
 
    // This global variable is so that new instances know how they were instantiated: via the Component Manager, 
    // or as AudioComponents. It's ugly, but preferable to altering the constructor of every class in the hierarchy.
    // It's safe because construction is protected by ComponentInitLocker.
    enum EInstanceType { kComponentMgrInstance, kAudioComponentInstance };
    static EInstanceType sNewInstanceType;
 
    /*! @method IsPluginObject */
    bool            IsPluginObject () const { return mInstanceType == kAudioComponentInstance; }
    /*! @method IsCMgrObject */
    bool            IsCMgrObject () const { return mInstanceType == kComponentMgrInstance; }
 
    /*! @method AP_Open */
    static OSStatus AP_Open(void *self, AudioUnit compInstance);
 
    /*! @method AP_Close */
    static OSStatus AP_Close(void *self);
    
protected:
    /*! @var mComponentInstance */
    AudioComponentInstance      mComponentInstance;
    EInstanceType               mInstanceType;
};
 
class ComponentInitLocker 
{
#if TARGET_OS_MAC
public:
    ComponentInitLocker() 
    { 
        pthread_once(&sOnce, InitComponentInitLocker);
        pthread_mutex_lock(&sComponentOpenMutex); 
        mPreviousNewInstanceType = ComponentBase::sNewInstanceType;
    }
    ~ComponentInitLocker() 
    { 
        ComponentBase::sNewInstanceType = mPreviousNewInstanceType;
        pthread_mutex_unlock(&sComponentOpenMutex); 
    }
 
    // There are situations (11844772) where we need to be able to release the lock early.
    class Unlocker {
    public:
        Unlocker()
        {
            pthread_mutex_unlock(&sComponentOpenMutex);
        }
        ~Unlocker()
        {
            pthread_mutex_lock(&sComponentOpenMutex); 
        }
    };
 
private:
    static pthread_mutex_t sComponentOpenMutex;
    static pthread_once_t sOnce;
    static void InitComponentInitLocker();
    
#elif TARGET_OS_WIN32
public:
    bool sNeedsUnlocking;
    ComponentInitLocker() { sNeedsUnlocking = sComponentOpenGuard.Lock(); }
    ~ComponentInitLocker() { if(sNeedsUnlocking) { sComponentOpenGuard.Unlock(); } }
private:
    static CAGuard  sComponentOpenGuard;
#endif
    
private:
    ComponentBase::EInstanceType    mPreviousNewInstanceType;
};
 
/*! @class AudioComponentPlugInInstance */ 
struct AudioComponentPlugInInstance {
    AudioComponentPlugInInterface       mPlugInInterface;
    void *                              (*mConstruct)(void *memory, AudioComponentInstance ci);
    void                                (*mDestruct)(void *memory);
    void *                              mPad[2];                // pad to a 16-byte boundary (in either 32 or 64 bit mode)
    UInt32                              mInstanceStorage;       // the ACI implementation object is constructed into this memory
                                                                // this member is just a placeholder. it is aligned to a 16byte boundary
};
 
/*! @class APFactory */ 
template <class APMethodLookup, class Implementor>
class APFactory {
public:
    static void *Construct(void *memory, AudioComponentInstance compInstance)
    {
        return new(memory) Implementor(compInstance);
    }
    
    static void Destruct(void *memory)
    {
        ((Implementor *)memory)->~Implementor();
    }
 
    // This is the AudioComponentFactoryFunction. It returns an AudioComponentPlugInInstance.
    // The actual implementation object is not created until Open().
    static AudioComponentPlugInInterface *Factory(const AudioComponentDescription * /* inDesc */)
    {
        AudioComponentPlugInInstance *acpi = 
                (AudioComponentPlugInInstance *)malloc( offsetof(AudioComponentPlugInInstance, mInstanceStorage) + sizeof(Implementor) );
        acpi->mPlugInInterface.Open = ComponentBase::AP_Open;
        acpi->mPlugInInterface.Close = ComponentBase::AP_Close;
        acpi->mPlugInInterface.Lookup = APMethodLookup::Lookup;
        acpi->mPlugInInterface.reserved = NULL;
        acpi->mConstruct = Construct;
        acpi->mDestruct = Destruct;
        acpi->mPad[0] = NULL;
        acpi->mPad[1] = NULL;
        return (AudioComponentPlugInInterface*)acpi;
    }
    
    // This is for runtime registration (not for plug-ins loaded from bundles).
    static AudioComponent Register(UInt32 type, UInt32 subtype, UInt32 manuf, CFStringRef name, UInt32 vers, UInt32 flags=0)
    {
        AudioComponentDescription desc = { type, subtype, manuf, flags, 0 };
        return AudioComponentRegister(&desc, name, vers, Factory); 
    }
};
 
#if !CA_USE_AUDIO_PLUGIN_ONLY
/*! @class ComponentEntryPoint 
 *  @discussion This is only used for a component manager version
*/
template <class Class>
class ComponentEntryPoint {
public:
    /*! @method Dispatch */
    static OSStatus Dispatch(ComponentParameters *params, Class *obj)
    {
        OSStatus result = noErr;
        
        try {
            if (params->what == kComponentOpenSelect) {
                // solve a host of initialization thread safety issues.
                ComponentInitLocker lock;
 
                ComponentBase::sNewInstanceType = ComponentBase::kComponentMgrInstance;
                ComponentInstance ci = (ComponentInstance)(params->params[0]);
                Class *This = new Class((AudioComponentInstance)ci);
                This->PostConstructor();    // allows base class to do additional initialization
                                            // once the derived class is fully constructed
                
                CMgr_SetComponentInstanceStorage(ci, (Handle)This);
            } else
                result = Class::ComponentEntryDispatch(params, obj);
        }
        COMPONENT_CATCH
        
        return result;
    }
    
    /*! @method Register */
    static Component Register(OSType compType, OSType subType, OSType manufacturer)
    {
        ComponentDescription    description = {compType, subType, manufacturer, 0, 0};
        Component   component = RegisterComponent(&description, (ComponentRoutineUPP) Dispatch, registerComponentGlobal, NULL, NULL, NULL);
        if (component != NULL) {
            SetDefaultComponent(component, defaultComponentAnyFlagsAnyManufacturerAnySubType);
        }
        return component;
    }
};
 
// NOTE: Component Mgr is deprecated in ML.
// this macro should not be used with new audio components
// it is only for backwards compatibility with Lion and SL.
// this macro registers both a plugin and a component mgr version.
#define AUDIOCOMPONENT_ENTRY(FactoryType, Class) \
    extern "C" OSStatus Class##Entry(ComponentParameters *params, Class *obj); \
    extern "C" OSStatus Class##Entry(ComponentParameters *params, Class *obj) { \
        return ComponentEntryPoint<Class>::Dispatch(params, obj); \
    } \
    extern "C" void * Class##Factory(const AudioComponentDescription *inDesc); \
    extern "C" void * Class##Factory(const AudioComponentDescription *inDesc) { \
        return FactoryType<Class>::Factory(inDesc); \
    }
    // the only component we still support are the carbon based view components
    // you should be using this macro now to exclusively register those types
#define VIEW_COMPONENT_ENTRY(Class) \
    extern "C" OSStatus Class##Entry(ComponentParameters *params, Class *obj); \
    extern "C" OSStatus Class##Entry(ComponentParameters *params, Class *obj) { \
        return ComponentEntryPoint<Class>::Dispatch(params, obj); \
    }
 
    /*! @class ComponentRegistrar */
template <class Class, OSType Type, OSType Subtype, OSType Manufacturer>
class ComponentRegistrar {
public:
    /*! @ctor ComponentRegistrar */
    ComponentRegistrar() { ComponentEntryPoint<Class>::Register(Type, Subtype, Manufacturer); }
};
 
#define COMPONENT_REGISTER(Class,Type,Subtype,Manufacturer) \
    static ComponentRegistrar<Class, Type, Subtype, Manufacturer>   gRegistrar##Class
#else
#define COMPONENT_ENTRY(Class)
#define COMPONENT_REGISTER(Class)
// this macro is used to generate the Entry Point for a given Audio Plugin
// you should be using this macro now with audio components
#define AUDIOCOMPONENT_ENTRY(FactoryType, Class) \
    extern "C" void * Class##Factory(const AudioComponentDescription *inDesc); \
    extern "C" void * Class##Factory(const AudioComponentDescription *inDesc) { \
        return FactoryType<Class>::Factory(inDesc); \
    }
 
#endif // !CA_USE_AUDIO_PLUGIN_ONLY
 
 
#endif // __ComponentBase_h__