GLFullScreen
Last Revision: | Version 1.1, 2010-12-01 Fixed a bug. Be sure to tell the display link to stop before destroying the context. (Full Revision History) |
Build Requirements: | Mac OS X v10.6 or later, Xcode 3.1 or later |
Runtime Requirements: | Mac OS X v10.6 or later |
This sample code demonstrates OpenGL drawing to the entire screen.
Mac OS X 10.6 and later offer a simplified mechanism to create full-screen contexts. Earlier versions of Mac OS require additional work to capture the display and set up a special context.
When in the window mode, press the "Go FullScreen" button to switch to the full-screen mode;
When in the full-screen mode, press [ESC] to switch to the window mode;
In both modes, press [space] to toggle rotation of the globe; press [w]/[W] to toggle wireframe rendering; holding and dragging the mouse to change the roll angle and from which the light is coming.
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