GLFullScreen

Last Revision:
Version 1.1, 2010-12-01
Fixed a bug. Be sure to tell the display link to stop before destroying the context.
(Full Revision History)
Build Requirements:
Mac OS X v10.6 or later, Xcode 3.1 or later
Runtime Requirements:
Mac OS X v10.6 or later

This sample code demonstrates OpenGL drawing to the entire screen.

Mac OS X 10.6 and later offer a simplified mechanism to create full-screen contexts. Earlier versions of Mac OS require additional work to capture the display and set up a special context.

When in the window mode, press the "Go FullScreen" button to switch to the full-screen mode;

When in the full-screen mode, press [ESC] to switch to the window mode;

In both modes, press [space] to toggle rotation of the globe; press [w]/[W] to toggle wireframe rendering; holding and dragging the mouse to change the roll angle and from which the light is coming.