GLSL Showpiece Lite

Last Revision:
Version 1.2, 2007-11-05
vImage Framework is now used for manipulating textures Image I/O is now used to manipulate textures
(Full Revision History)
Build Requirements:
Mac OS X 10.4.4 and Xcode 2.4
Runtime Requirements:
Mac OS X 10.4.4

Here one will see the encapsulated workflow involved in using GLSL shaders from within a Cocoa application. Furthermore, this project demonstrates the algorithmic workflow invovled in using Image I/O and vImage APIs to load and manipulate an image for use as an OpenGL texture. Additionally, using this project, one can see how to use OpenGL read pixels, Image I/O, and vImage to print the contents of an OpenGL view.