Last Revision:
Version 1.6, 2014-04-07
Updated with GLKViewController and GLKMatrix. Updated for 64 bit.
(Full Revision History)
Build Requirements:
iOS 5.0 SDK
Runtime Requirements:
iOS 5.0 or later

This sample demonstrates how to use a texture atlas to draw multiple objects with different textures simultaneously using OpenGL ES. The application uses a texture atlas in the PVR format. By adding in degenerated triangles, and compute 3D transformations ourselves using matrices, we are able to collapse all the draw calls into one.