Resources/Shaders/myFilter.fsh
precision mediump float; |
varying mediump vec2 coordinate; |
uniform sampler2D videoframe; |
void main() |
{ |
vec4 color = texture2D(videoframe, coordinate); |
gl_FragColor.bgra = vec4(color.b, 0.0 * color.g, color.r, color.a); |
} |
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