Core Animation Cookbook
This document provides instructions and code fragments that describe how to perform common Core Animation tasks.
Organization of This Document
This document has the following chapters:
“Drawing” describes various drawing techniques when working with layers.
“Timing” describes various timing techniques when working with animations.
These programming guides discuss some of the technologies that are used by Core Animation:
Core Animation Programming Guide describes the Core Animation technology and shows how to use the Core Animation API.
Quartz 2D Programming Guide describes the two-dimensional drawing engine used to draw the content of an
Core Image Programming Guide describes the OS X image processing technology and shows how to use the Core Image API.