Getting Started with a Camera
Learn the semantics of using a camera in your scene.
If you don’t use a camera in your scene, you control the visible portion of a scene using its anchor
property.
func containedNodeSet () -> Set<SKNode>
func contains(SKNode) -> Bool
CVarArg
CustomDebugStringConvertible
CustomStringConvertible
Equatable
Hashable
NSCoding
NSCopying
NSObjectProtocol
NSSecureCoding
NSStandardKeyBindingResponding
NSTouchBarProvider
NSUserActivityRestoring
Sendable
UIActivityItemsConfigurationProviding
UICoordinateSpace
UIFocusEnvironment
UIFocusItem
UIFocusItemContainer
UIPasteConfigurationSupporting
UIResponderStandardEditActions
UIUserActivityRestoring
class SKNode
class SKReferenceNode
.sks
file.