Deprecated built-in variables in GLSL Shaders
Q: What is the list of deprecated built-in variables in GLSL shaders?
A: What is the list of deprecated built-in variables in GLSL shaders?
Using generic attributes, varyings, and uniforms is preferred to depending on the fixed-function built-in variables, which are not available with OpenGL ES 2.0 on iPhone OS and not recommended for use on Mac OS X. For example, instead of using gl_ModelViewProjectionMatrix
, create your own modelViewProjectionMatrix
variable.
The following lists the deprecated fixed-function built-in variables in GLSL shaders.
Listing 1 DEPRECATED attributes and varyings
gl_Color gl_SecondaryColor gl_Normal gl_Vertex gl_MultiTexCoord0 gl_MultiTexCoord1 gl_MultiTexCoord2 gl_MultiTexCoord3 gl_MultiTexCoord4 gl_MultiTexCoord5 gl_MultiTexCoord6 gl_MultiTexCoord7 gl_FogCoord |
Listing 2 DEPRECATED uniforms
gl_ModelViewMatrix gl_ProjectionMatrix gl_ModelViewProjectionMatrix gl_TextureMatrix gl_NormalMatrix gl_ModelViewMatrixInverse gl_ProjectionMatrixInverse gl_ModelViewProjectionMatrixInverse gl_TextureMatrixInverse gl_ModelViewMatrixTranspose gl_ProjectionMatrixTranspose gl_ModelViewProjectionMatrixTranspose gl_TextureMatrixTranspose gl_ModelViewMatrixInverseTranspose gl_ProjectionMatrixInverseTranspose gl_ModelViewProjectionMatrixInverseTranspose gl_TextureMatrixInverseTranspose gl_NormalScale gl_ClipPlane gl_Point gl_MaterialParameters gl_LightSource gl_FrontLightModelProduct gl_BackLightModelProduct; gl_FrontLightProduct gl_BackLightProduct gl_TextureEnvColor gl_EyePlaneS gl_EyePlaneT gl_EyePlaneR gl_EyePlaneQ gl_ObjectPlaneS gl_ObjectPlaneT gl_ObjectPlaneR gl_ObjectPlaneQ gl_Fog |
Document Revision History
Date | Notes |
---|---|
2010-06-04 | New document that lists the fixed-function built-in variables discouraged from being used in GLSL shaders. |
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