Adding an OpenGL ES Error Breakpoint

Add an OpenGL ES error breakpoint in the breakpoint navigator to stop program execution when an OpenGL ES error is encountered.

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To add an OpenGL ES error breakpoint
  1. In the bottom-left corner of the breakpoint navigator, click the Add button.

  2. Choose Add OpenGL ES Error Breakpoint.

  3. To specify that program execution be suspended only if an expression evaluates to true, enter the expression in the Condition field.

    ../art/breakpoint_add_opengl_2x.png