Document Revision History
This table describes the changes to GLTextureAtlas.
Updated with GLKViewController and GLKMatrix. Updated for 64 bit.
Changed deployment target back to iPhone OS 3.2 and added CFBundleIconFiles in Info.plist.
Upgraded project to build with the iOS 4 SDK.
Fixed a bug when running in the simulator.
Modified the script so that it works regardless where texturetool is installed.
Updated for iPhone OS 3.1. Use CADisplayLink as the preferred method for controlling animation timing, and fall back to NSTimer when running on a pre 3.1 device where CADisplayLink is not available.
Demonstrates how to use a texture atlas to draw multiple objects with different textures simultaneously.