Document Revision History
This table describes the changes to GLTextureAtlas.
|2010-06-25||Changed deployment target back to iPhone OS 3.2 and added CFBundleIconFiles in Info.plist.|
|2010-06-18||Upgraded project to build with the iOS 4 SDK.|
|2010-04-30||Fixed a bug when running in the simulator.|
|2010-03-24||Modified the script so that it works regardless where texturetool is installed.|
|2009-10-09||Updated for iPhone OS 3.1. Use CADisplayLink as the preferred method for controlling animation timing, and fall back to NSTimer when running on a pre 3.1 device where CADisplayLink is not available.|
|2009-06-29||Demonstrates how to use a texture atlas to draw multiple objects with different textures simultaneously.|