Document Revision History

This table describes the changes to GLTextureAtlas.

DateNotes
2014-04-07

Updated with GLKViewController and GLKMatrix. Updated for 64 bit.

2010-06-25

Changed deployment target back to iPhone OS 3.2 and added CFBundleIconFiles in Info.plist.

2010-06-18

Upgraded project to build with the iOS 4 SDK.

2010-04-30

Fixed a bug when running in the simulator.

2010-03-24

Modified the script so that it works regardless where texturetool is installed.

2009-10-09

Updated for iPhone OS 3.1. Use CADisplayLink as the preferred method for controlling animation timing, and fall back to NSTimer when running on a pre 3.1 device where CADisplayLink is not available.

2009-06-29

Demonstrates how to use a texture atlas to draw multiple objects with different textures simultaneously.