Classes/PVRTexture.m

/*
 
    File: PVRTexture.m
Abstract: The PVRTexture class is responsible for loading .pvr files.
 Version: 1.6
 
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*/
 
#import "PVRTexture.h"
 
#define PVR_TEXTURE_FLAG_TYPE_MASK  0xff
 
static char gPVRTexIdentifier[4] = "PVR!";
 
enum
{
    kPVRTextureFlagTypePVRTC_2 = 24,
    kPVRTextureFlagTypePVRTC_4
};
 
typedef struct _PVRTexHeader
{
    uint32_t headerLength;
    uint32_t height;
    uint32_t width;
    uint32_t numMipmaps;
    uint32_t flags;
    uint32_t dataLength;
    uint32_t bpp;
    uint32_t bitmaskRed;
    uint32_t bitmaskGreen;
    uint32_t bitmaskBlue;
    uint32_t bitmaskAlpha;
    uint32_t pvrTag;
    uint32_t numSurfs;
} PVRTexHeader;
 
 
@implementation PVRTexture
 
@synthesize name = _name;
@synthesize width = _width;
@synthesize height = _height;
@synthesize internalFormat = _internalFormat;
@synthesize hasAlpha = _hasAlpha;
 
 
- (BOOL)unpackPVRData:(NSData *)data
{
    BOOL success = FALSE;
    PVRTexHeader *header = NULL;
    uint32_t flags, pvrTag;
    uint32_t dataLength = 0, dataOffset = 0, dataSize = 0;
    uint32_t blockSize = 0, widthBlocks = 0, heightBlocks = 0;
    uint32_t width = 0, height = 0, bpp = 4;
    uint8_t *bytes = NULL;
    uint32_t formatFlags;
    
    header = (PVRTexHeader *)[data bytes];
    
    pvrTag = CFSwapInt32LittleToHost(header->pvrTag);
 
    if (gPVRTexIdentifier[0] != ((pvrTag >>  0) & 0xff) ||
        gPVRTexIdentifier[1] != ((pvrTag >>  8) & 0xff) ||
        gPVRTexIdentifier[2] != ((pvrTag >> 16) & 0xff) ||
        gPVRTexIdentifier[3] != ((pvrTag >> 24) & 0xff))
    {
        return FALSE;
    }
    
    flags = CFSwapInt32LittleToHost(header->flags);
    formatFlags = flags & PVR_TEXTURE_FLAG_TYPE_MASK;
    
    if (formatFlags == kPVRTextureFlagTypePVRTC_4 || formatFlags == kPVRTextureFlagTypePVRTC_2)
    {
        [_imageData removeAllObjects];
        
        if (formatFlags == kPVRTextureFlagTypePVRTC_4)
            _internalFormat = GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;
        else if (formatFlags == kPVRTextureFlagTypePVRTC_2)
            _internalFormat = GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG;
    
        _width = width = CFSwapInt32LittleToHost(header->width);
        _height = height = CFSwapInt32LittleToHost(header->height);
        
        if (CFSwapInt32LittleToHost(header->bitmaskAlpha))
            _hasAlpha = TRUE;
        else
            _hasAlpha = FALSE;
        
        dataLength = CFSwapInt32LittleToHost(header->dataLength);
        
        bytes = ((uint8_t *)[data bytes]) + sizeof(PVRTexHeader);
        
        // Calculate the data size for each texture level and respect the minimum number of blocks
        while (dataOffset < dataLength)
        {
            if (formatFlags == kPVRTextureFlagTypePVRTC_4)
            {
                blockSize = 4 * 4; // Pixel by pixel block size for 4bpp
                widthBlocks = width / 4;
                heightBlocks = height / 4;
                bpp = 4;
            }
            else
            {
                blockSize = 8 * 4; // Pixel by pixel block size for 2bpp
                widthBlocks = width / 8;
                heightBlocks = height / 4;
                bpp = 2;
            }
            
            // Clamp to minimum number of blocks
            if (widthBlocks < 2)
                widthBlocks = 2;
            if (heightBlocks < 2)
                heightBlocks = 2;
 
            dataSize = widthBlocks * heightBlocks * ((blockSize  * bpp) / 8);
            
            [_imageData addObject:[NSData dataWithBytes:bytes+dataOffset length:dataSize]];
            
            dataOffset += dataSize;
            
            width = MAX(width >> 1, 1);
            height = MAX(height >> 1, 1);
        }
                  
        success = TRUE;
    }
    
    return success;
}
 
 
- (BOOL)createGLTexture
{
    int width = _width;
    int height = _height;
    NSData *data;
    GLenum err;
    
    if ([_imageData count] > 0)
    {
        if (_name != 0)
            glDeleteTextures(1, &_name);
        
        glGenTextures(1, &_name);
        glBindTexture(GL_TEXTURE_2D, _name);
    }
    
    if ([_imageData count] > 1)
        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
    else
        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
    
    for (int i=0; i < [_imageData count]; i++)
    {
        data = [_imageData objectAtIndex:i];
        glCompressedTexImage2D(GL_TEXTURE_2D, i, _internalFormat, width, height, 0, (int)[data length], [data bytes]);
        
        err = glGetError();
        if (err != GL_NO_ERROR)
        {
            NSLog(@"Error uploading compressed texture level: %d. glError: 0x%04X", i, err);
            return FALSE;
        }
        
        width = MAX(width >> 1, 1);
        height = MAX(height >> 1, 1);
    }
    
    [_imageData removeAllObjects];
    
    return TRUE;
}
 
 
- (id)initWithContentsOfFile:(NSString *)path
{
    if (self = [super init])
    {
        NSData *data = [NSData dataWithContentsOfFile:path];
        
        _imageData = [[NSMutableArray alloc] initWithCapacity:10];
        
        _name = 0;
        _width = _height = 0;
        _internalFormat = GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;
        _hasAlpha = FALSE;
        
        if (!data || ![self unpackPVRData:data] || ![self createGLTexture])
        {
            [self release];
            self = nil;
        }
    }
    
    return self;
}
 
 
- (id)initWithContentsOfURL:(NSURL *)url
{
    if (![url isFileURL])
    {
        [self release];
        return nil;
    }
    
    return [self initWithContentsOfFile:[url path]];
}
 
 
+ (id)pvrTextureWithContentsOfFile:(NSString *)path
{
    return [[[self alloc] initWithContentsOfFile:path] autorelease];
}
 
 
+ (id)pvrTextureWithContentsOfURL:(NSURL *)url
{
    if (![url isFileURL])
        return nil;
    
    return [PVRTexture pvrTextureWithContentsOfFile:[url path]];
}
 
 
- (void)dealloc
{
    [_imageData release];
    
    if (_name != 0)
        glDeleteTextures(1, &_name);
    
    [super dealloc];
}
 
@end