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GLPUSHATTRIB(3G)                                                                            GLPUSHATTRIB(3G)

       glPushAttrib, glPopAttrib - push and pop the server attribute stack

       void glPushAttrib( GLbitfield mask )

       mask  Specifies a mask that indicates which attributes to save. Values for mask are listed below.

       void glPopAttrib( void )

       glPushAttrib takes one argument, a mask that indicates which groups of state variables to save on the
       attribute stack.  Symbolic constants are used to set bits in the mask.  mask is typically constructed
       by  ORing  several  of  these constants together.  The special mask GL_ALL_ATTRIB_BITS can be used to
       save all stackable states.

       The symbolic mask constants and their associated GL state are as follows  (the  second  column  lists
       which attributes are saved):

       GL_ACCUM_BUFFER_BIT      Accumulation buffer clear value

       GL_COLOR_BUFFER_BIT      GL_ALPHA_TEST enable bit
                                Alpha test function and reference value
                                GL_BLEND enable bit
                                Blending source and destination functions
                                Constant blend color
                                Blending equation
                                GL_DITHER enable bit
                                GL_DRAW_BUFFER setting
                                GL_COLOR_LOGIC_OP enable bit
                                GL_INDEX_LOGIC_OP enable bit
                                Logic op function
                                Color mode and index mode clear values
                                Color mode and index mode writemasks

       GL_CURRENT_BIT           Current RGBA color
                                Current color index
                                Current normal vector
                                Current texture coordinates
                                Current raster position
                                GL_CURRENT_RASTER_POSITION_VALID flag
                                RGBA color associated with current raster position
                                Color index associated with current raster position
                                Texture coordinates associated with current raster position
                                GL_EDGE_FLAG flag

       GL_DEPTH_BUFFER_BIT      GL_DEPTH_TEST enable bit
                                Depth buffer test function
                                Depth buffer clear value
                                GL_DEPTH_WRITEMASK enable bit

       GL_ENABLE_BIT            GL_ALPHA_TEST flag
                                GL_AUTO_NORMAL flag
                                GL_BLEND flag
                                Enable bits for the user-definable clipping planes

                                GL_CULL_FACE flag
                                GL_DEPTH_TEST flag
                                GL_DITHER flag
                                GL_FOG flag
                                GL_LIGHTi where 0 <= i<GL_MAX_LIGHTS
                                GL_LIGHTING flag
                                GL_LINE_SMOOTH flag
                                GL_LINE_STIPPLE flag
                                GL_COLOR_LOGIC_OP flag
                                GL_INDEX_LOGIC_OP flag
                                GL_MAP1_x where x is a map type
                                GL_MAP2_x where x is a map type
                                GL_NORMALIZE flag
                                GL_POINT_SMOOTH flag
                                GL_POLYGON_OFFSET_LINE flag
                                GL_POLYGON_OFFSET_FILL flag
                                GL_POLYGON_OFFSET_POINT flag
                                GL_POLYGON_SMOOTH flag
                                GL_POLYGON_STIPPLE flag
                                GL_SCISSOR_TEST flag
                                GL_STENCIL_TEST flag
                                GL_TEXTURE_1D flag
                                GL_TEXTURE_2D flag
                                GL_TEXTURE_3D flag
                                Flags GL_TEXTURE_GEN_x where x is S, T, R, or Q

       GL_EVAL_BIT              GL_MAP1_x enable bits, where x is a map type
                                GL_MAP2_x enable bits, where x is a map type
                                1D grid endpoints and divisions
                                2D grid endpoints and divisions
                                GL_AUTO_NORMAL enable bit

       GL_FOG_BIT               GL_FOG enable bit
                                Fog color
                                Fog density
                                Linear fog start
                                Linear fog end
                                Fog index
                                GL_FOG_MODE value

                                GL_POINT_SMOOTH_HINT setting
                                GL_LINE_SMOOTH_HINT setting
                                GL_POLYGON_SMOOTH_HINT setting
                                GL_FOG_HINT setting

       GL_LIGHTING_BIT          GL_COLOR_MATERIAL enable bit
                                GL_COLOR_MATERIAL_FACE value
                                Color material parameters that are tracking the current color
                                Ambient scene color
                                GL_LIGHT_MODEL_LOCAL_VIEWER value
                                GL_LIGHT_MODEL_TWO_SIDE setting
                                GL_LIGHTING enable bit
                                Enable bit for each light
                                Ambient, diffuse, and specular intensity for each light
                                Direction, position, exponent, and cutoff angle for each light
                                Constant, linear, and quadratic attenuation factors for each light
                                Ambient, diffuse, specular, and emissive color for each material
                                Ambient, diffuse, and specular color indices for each material
                                Specular exponent for each material
                                GL_SHADE_MODEL setting

       GL_LINE_BIT              GL_LINE_SMOOTH flag
                                GL_LINE_STIPPLE enable bit

                                Line stipple pattern and repeat counter
                                Line width

       GL_LIST_BIT              GL_LIST_BASE setting

       GL_PIXEL_MODE_BIT        GL_RED_BIAS and GL_RED_SCALE settings
                                GL_GREEN_BIAS and GL_GREEN_SCALE values
                                GL_BLUE_BIAS and GL_BLUE_SCALE
                                GL_ALPHA_BIAS and GL_ALPHA_SCALE
                                GL_DEPTH_BIAS and GL_DEPTH_SCALE
                                GL_INDEX_OFFSET and GL_INDEX_SHIFT values
                                GL_MAP_COLOR and GL_MAP_STENCIL flags
                                GL_ZOOM_X and GL_ZOOM_Y factors
                                GL_READ_BUFFER setting

       GL_POINT_BIT             GL_POINT_SMOOTH flag
                                Point size

       GL_POLYGON_BIT           GL_CULL_FACE enable bit
                                GL_CULL_FACE_MODE value
                                GL_FRONT_FACE indicator
                                GL_POLYGON_MODE setting
                                GL_POLYGON_SMOOTH flag
                                GL_POLYGON_STIPPLE enable bit
                                GL_POLYGON_OFFSET_FILL flag
                                GL_POLYGON_OFFSET_LINE flag
                                GL_POLYGON_OFFSET_POINT flag

       GL_POLYGON_STIPPLE_BIT   Polygon stipple image

       GL_SCISSOR_BIT           GL_SCISSOR_TEST flag
                                Scissor box

                                Stencil function and reference value
                                Stencil value mask
                                Stencil fail, pass, and depth buffer pass actions
                                Stencil buffer clear value
                                Stencil buffer writemask

       GL_TEXTURE_BIT           Enable bits for the four texture coordinates
                                Border color for each texture image
                                Minification function for each texture image
                                Magnification function for each texture image
                                Texture coordinates and wrap mode for each texture image
                                Color and mode for each texture environment
                                Enable bits GL_TEXTURE_GEN_x, x is S, T, R, and Q
                                GL_TEXTURE_GEN_MODE setting for S, T, R, and Q
                                glTexGen plane equations for S, T, R, and Q
                                Current texture bindings (for example, GL_TEXTURE_BINDING_2D)

       GL_TRANSFORM_BIT         Coefficients of the six clipping planes
                                Enable bits for the user-definable clipping planes
                                GL_MATRIX_MODE value
                                GL_NORMALIZE flag
                                GL_RESCALE_NORMAL flag

       GL_VIEWPORT_BIT          Depth range (near and far)
                                Viewport origin and extent

       glPopAttrib restores the values of the state variables saved with the last
       glPushAttrib command.  Those not saved are left unchanged.

       It  is  an  error  to push attributes onto a full stack, or to pop attributes off an empty stack.  In
       either case, the error flag is set and no other change is made to GL state.

       Initially, the attribute stack is empty.

       Not all values for GL state can be saved on the attribute stack.  For example, render mode state, and
       select and feedback state cannot be saved.  Client state must be saved with glPushClientAttrib.

       The depth of the attribute stack depends on the implementation, but it must be at least 16.

       When  the GL_ARB_multitexture extension is supported, pushing and popping texture state apples to all
       supported texture units.

       GL_STACK_OVERFLOW is generated if glPushAttrib is called while the attribute stack is full.

       GL_STACK_UNDERFLOW is generated if glPopAttrib is called while the attribute stack is empty.

       GL_INVALID_OPERATION is generated if glPushAttrib or glPopAttrib is executed between the execution of
       glBegin and the corresponding execution of glEnd.

       glGet with argument GL_ATTRIB_STACK_DEPTH
       glGet with argument GL_MAX_ATTRIB_STACK_DEPTH

       glGet(3G), glGetClipPlane(3G), glGetError(3G), glGetLight(3G), glGetMap(3G), glGetMaterial(3G),
       glGetPixelMap(3G),    glGetPolygonStipple(3G),    glGetString(3G),   glGetTexEnv(3G),   glGetTexGen(3G),   glGetTexImage(3G),
       glGetTexLevelParameter(3G), glGetTexParameter(3G), glIsEnabled(3G), glPushClientAttrib(3G)


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