Document Revision History
This table describes the changes to CGL Reference.
|2011-09-15||Added new constants to support OpenGL 3.2.|
|2009-08-28||Added Leopard and Snow Leopard symbols. Many CGL objects are now reference counted, so functions that destroyed objects have now changed in behavior.|
|2007-06-28||Added more information about renderer information objects.|
Revised the texture target information in
Revised the discussion in
Updated the renderers listed in “Renderer IDs.”
|2006-07-07||Minor noncontent change.|
|2006-07-24||Changed the title from "CGL Framework Reference."|
|2006-05-23||Updated for OS X v10.4.|
Added “Sampling Modes.”
Added documentation for “Buffer Mode Flags,” “Color and Accumulation Buffer Format Flags,” “Renderer IDs,” and “Stencil and Depth Modes.” Most of these constants were previously embedded in the discussion of other constants. There are several new color accumulation buffer format flags.
Removed documentation for internal formats because these are part of the OpenGL specification. They are not part of the CGL API. Instead see the OpenGL Reference Manual and the OpenGL Programming Guide, which are both published by Addison-Wesley.
Edited content to make it more consistent with other Apple OpenGL documentation.
Added availability information.
Updated header file information.
Added See Also sections.
|2005-11-09||Fixed links, added header file information, and removed old boilerplate text from the Introduction.|