IOAudioEngine.h Reference

Declared in
IOAudioEngine.h

Overview

Included Headers

  • <IOKit/IOService.h>

  • <IOKit/audio/IOAudioTypes.h>

  • "IOAudioTypes.h"

  • <IOKit/IOBufferMemoryDescriptor.h>

Data Types

See the Overview section above for header-level documentation.

IOAudioEnginePosition

Represents a position in an audio audio engine.

typedef struct {
      UInt32 fSampleFrame;
      UInt32 fLoopCount;
} IOAudioEnginePosition;
Discussion

This position is based on the sample frame within a loop around the sample buffer, and the loop count which starts at 0 when the audio engine begins playback.

Availability
  • Available in OS X v10.1 and later.
Declared In
IOAudioEngine.h