Sources/Classes/Application/Core/View/CIGLDenoiseView.m

//---------------------------------------------------------------------------------
//
//  File: CIGLDenoiseView.m
//
// Abstract: Demonstrates how to denoise images using Core image denoise 
//           filters and OpenGL framebuffer objects.
//           
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//  Copyright (c) 2009, 2011 Apple Inc., All rights reserved.
//
//---------------------------------------------------------------------------------
 
//---------------------------------------------------------------------------------
 
#import "CIGLDenoiseView.h"
 
//---------------------------------------------------------------------------------
 
//---------------------------------------------------------------------------------
 
#pragma mark -
#pragma mark Private - Enumerated Types
 
//---------------------------------------------------------------------------------
 
enum CIDenoiseFilterType
{
    kCIMedianFilter = 1,
    kCINRFilter
};
 
typedef enum CIDenoiseFilterType CIDenoiseFilterType;
 
//---------------------------------------------------------------------------------
 
//---------------------------------------------------------------------------------
 
#pragma mark -
 
//---------------------------------------------------------------------------------
 
@implementation CIGLDenoiseView
 
//---------------------------------------------------------------------------------
 
//---------------------------------------------------------------------------------
 
#pragma mark -
#pragma mark Public - Designated Initializer
 
//---------------------------------------------------------------------------------
 
- (id)initWithFrame:(NSRect)frameRect
{
    self = [super initWithFrame:frameRect];
    
    if( self )
    {
        pathname = [[[NSBundle mainBundle] pathForResource:@"lena_noisy" 
                                                    ofType:@"png"] retain];
        
        if( pathname )
        {
            denoise = [[CIGLDenoiseFilter alloc] initDenoiseFilterFromFile:pathname
                                                                   context:[self context] 
                                                                    format:[self pixelFormat]];
            
            
            if( denoise )
            {
                [denoise update];
            } // if
            
            [self setRotating:NO];
            [self setNeedsDisplay:YES];
            
            [[NSNotificationCenter defaultCenter] addObserver:self
                                                     selector:@selector(denoiseViewWillTerminate:)
                                                         name:@"NSApplicationWillTerminateNotification"
                                                       object:NSApp];
        } // if
    } // if
    
    return( self );
} // initWithFrame
 
//---------------------------------------------------------------------------------
 
//---------------------------------------------------------------------------------
 
#pragma mark -
#pragma mark Public - Deallocate
 
//---------------------------------------------------------------------------------
 
- (void) cleanUp
{
    // Default image pathname
    
    if( pathname )
    {
        [pathname release];
    } // if
    
    // Core Image denoise filter
    
    if( denoise )
    {
        [denoise release];
    } // if
    
    [super cleanUp];
} // cleanUp
 
//---------------------------------------------------------------------------------
 
- (void) dealloc
{
    [self cleanUp];
    [super dealloc];
} // dealloc
 
//---------------------------------------------------------------------------------
 
//---------------------------------------------------------------------------------
 
#pragma mark -
#pragma mark Public - Drawing
 
//---------------------------------------------------------------------------------
//
// Render the scene
//
//---------------------------------------------------------------------------------
 
- (void)drawRect:(NSRect)theRect
{   
    // Set the currrent OpenGL context
    [self makeCurrentContext];
    
    // update the view port
    [self updateViewport];
    
    // Render using the resulting texture
    [denoise display];
    
    // Flush the OpenGL context asynchronously
    [self flushBuffer];
} // drawRect
 
//---------------------------------------------------------------------------------
 
//---------------------------------------------------------------------------------
 
#pragma mark -
#pragma mark Public - Utilties
 
//---------------------------------------------------------------------------------
 
- (void) updateFilter:(NSImage *)theImage
{
    if( theImage ) 
    {
        // Load a new image
        [denoise updateWithData:[theImage TIFFRepresentation]];
    } // if
    else 
    {       
        if( pathname )
        {
            // Reload the default image
            [denoise updateFromFile:pathname];
        } // if
    } // else
    
    [self setNeedsDisplay:YES];
} // updateFilter
 
//---------------------------------------------------------------------------------
 
//---------------------------------------------------------------------------------
 
#pragma mark -
#pragma mark Public - View Filters
 
//---------------------------------------------------------------------------------
//
// Based on selected denoise fiilter, we set the target to the selected filter.
//
//---------------------------------------------------------------------------------
 
- (void) setFilter:(const NSInteger)theFilter
{
    switch( theFilter )
    {
        case kCIMedianFilter:
            [denoise median];
            break;
        case kCINRFilter:
        default:
            [denoise noiseReduction];
            break;
    } // switch
    
    [self setNeedsDisplay:YES];
} // setFilter
 
//---------------------------------------------------------------------------------
 
- (void) setNoiseLevel:(const CGFloat)theNoiseLevel
{
    [denoise setNoiseLevel:theNoiseLevel];
    
    [self setNeedsDisplay:YES];
} // setNoiseLevel
 
//---------------------------------------------------------------------------------
 
- (void) setSharpness:(const CGFloat)theSharpness
{
    [denoise setSharpness:theSharpness];
    
    [self setNeedsDisplay:YES];
} // setSharpness
 
//---------------------------------------------------------------------------------
 
#pragma mark -
#pragma mark Public - Saving Image
 
//---------------------------------------------------------------------------------
 
- (BOOL) imageSaveAs:(CFStringRef)theName
              UTType:(CFStringRef)theUTType
{
    BOOL success = [denoise readback];
    
    if( success )
    {
        success = [denoise saveAs:theName 
                           UTType:theUTType];
    } // if
    
    return( success );
} // imageSaveAs
 
//---------------------------------------------------------------------------------
 
//---------------------------------------------------------------------------------
 
#pragma mark -
#pragma mark Notification
 
//---------------------------------------------------------------------------------
//
// It's important to clean up our rendering objects before we terminate -- 
// Cocoa will not specifically release everything on application termination, 
// so we explicitly call our clean up routine ourselves.
//
//---------------------------------------------------------------------------------
 
- (void) denoiseViewWillTerminate:(NSNotification *)notification
{
    [self cleanUp];
} // denoiseViewWillTerminate
 
//---------------------------------------------------------------------------------
 
@end
 
//---------------------------------------------------------------------------------
 
//---------------------------------------------------------------------------------