Sources/Shaders/Plasma/Plasma.fs

//---------------------------------------------------------------------------
//
//  File: Plasma.frag
//
//  Abstract: GLSL Plasma fragment shader
//           
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//---------------------------------------------------------------------------
 
uniform sampler1D palette;
uniform sampler2D pattern;
uniform float offset;
 
varying float LightIntensity;
 
void main()
{
    vec4 color;
    color = texture2D(pattern, gl_TexCoord[0].st);
    color = texture1D(palette, (color.r+offset));
    color.a = 1.0;
    color = color * LightIntensity;
    color = clamp(color, 0.0, 1.0);
    gl_FragColor = color;
}