Sources/Main/Headers/OpenGLController.h

//-------------------------------------------------------------------------
//
//  File: OpenGLViewController.h
//
//  Abstract: Controller for passing data to the filter and updating
//            the OpenGL view with the results of the computation
//           
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//-------------------------------------------------------------------------
 
// Required Includes
 
#import <Cocoa/Cocoa.h>
#import <OpenGL/gl.h>
#import <OpenGL/OpenGL.h>
 
#import "OpenGLRotateModels.h"
#import "OpenGLFilterUtilityToolkit.h"
 
// The OpenGL Controller
 
@interface OpenGLController : NSObject
{
    @private
        NSRect    dataBounds;   // Data bounds for the models/geometry
        NSSize    textureSize;  // Size of our texture = array for data
        
        OpenGLRotateModels            *models;
        OpenGLFilterUtilityToolKit    *filter;
}
 
- (void) reshape:(NSRect)theBounds;
- (void) update;
 
@end