Sources/Classes/Controller/App/Controller/AppController.mm
/* |
File: AppController.mm |
Abstract: |
Controller class that includes view animation. |
Version: 2.0 |
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*/ |
#pragma mark - |
#pragma mark Private - Headers |
#import "AppController.h" |
#pragma mark - |
@implementation AppController |
#pragma mark - |
#pragma mark Public - Initializers |
- (id) init |
{ |
self = [super init]; |
if(self) |
{ |
mpOpenPanel = [[NSOpenPanel openPanel] retain]; |
if(mpOpenPanel) |
{ |
[mpOpenPanel setMessage:@"Choose A Movie"]; |
[mpOpenPanel setResolvesAliases:YES]; |
[mpOpenPanel setAllowsMultipleSelection:NO]; |
} // if |
} // if |
return self; |
} // init |
#pragma mark - |
#pragma mark Private - Utilities - View Animation - Panels |
// Since all controls are derived from a view, for animation, return a view. |
// This method must be implemented in the derived class |
- (NSView *) view:(NSString *)theControl |
{ |
App::Animator::Value::Type nType = m_Map.value(theControl); |
switch(nType) |
{ |
case App::Animator::Value::kTopSlider: |
return topSlider; |
case App::Animator::Value::kTopTextField: |
return topTextField; |
case App::Animator::Value::kTopStaticTextField: |
return topStaticTextField; |
case App::Animator::Value::kColorWell: |
return colorWell; |
case App::Animator::Value::kBottomSlider: |
return bottomSlider; |
case App::Animator::Value::kBottomTextField: |
return bottomTextField; |
case App::Animator::Value::kBottomStaticTextField: |
return bottomStaticTextField; |
case App::Animator::Value::kPushButton: |
return pushButton; |
default: |
break; |
} // switch |
return nil; |
} // view |
#pragma mark - |
#pragma mark Public - Action - Open Sheet |
- (IBAction) open:(id)sender |
{ |
void (^movieOpenPanelHandler)(NSInteger) = ^(NSInteger result) |
{ |
NSAutoreleasePool *pool = [NSAutoreleasePool new]; |
if(pool) |
{ |
if(result) |
{ |
NSURL *pURL = [mpOpenPanel URL]; |
if(pURL) |
{ |
NSString *pPath = [pURL path]; |
if(pPath) |
{ |
[appView openMovie:pPath]; |
} // if |
} // if |
} // if |
[appView start]; |
[pool drain]; |
} // if |
}; |
[appView stop]; |
[mpOpenPanel beginSheetModalForWindow:appWindow |
completionHandler:movieOpenPanelHandler]; |
} // open |
#pragma mark - |
#pragma mark Public - Action - Push Button |
- (IBAction) buttonPushed:(id)sender |
{ |
NSInteger buttonPushed = [sender state]; |
if(buttonPushed == NSOffState) |
{ |
[pushButton setTitle:@"Default"]; |
[appView setUniformWithPushButtonState:NO]; |
} // if |
else if(buttonPushed == NSOnState) |
{ |
[pushButton setTitle:@"Saturate"]; |
[appView setUniformWithPushButtonState:YES]; |
} // else if |
} // buttonPushed |
#pragma mark - |
#pragma mark Public - Action - Text Fields |
- (IBAction) bottomTextFieldChanged:(id)sender |
{ |
int uniformIntValue = [sender intValue]; |
float uniformFloatValue = (float)uniformIntValue / 100.0f; |
[appView setUniformWithBottomPanelControls:uniformFloatValue]; |
[bottomSlider setFloatValue:uniformFloatValue]; |
} // bottomTextFieldChanged |
- (IBAction) topTextFieldChanged:(id)sender |
{ |
int uniformIntValue = [sender intValue]; |
float uniformFloatValue = (float)uniformIntValue / 100.0f; |
[appView setUniformWithTopPanelControls:uniformFloatValue]; |
[topSlider setFloatValue:uniformFloatValue]; |
} // topTextFieldChanged |
#pragma mark - |
#pragma mark Public - Action - Sliders |
- (IBAction) topSliderChanged:(id)sender |
{ |
float uniformFloatValue = [sender floatValue]; |
int uniformIntValue = (int)(uniformFloatValue * 100.0f); |
[appView setUniformWithTopPanelControls:uniformFloatValue]; |
[topTextField setIntValue:uniformIntValue]; |
} // topSliderChanged |
- (IBAction) bottomSliderChanged:(id)sender |
{ |
float uniformFloatValue = [sender floatValue]; |
int uniformIntValue = (int)(uniformFloatValue * 100.0f); |
[appView setUniformWithBottomPanelControls:uniformFloatValue]; |
[bottomTextField setIntValue:uniformIntValue]; |
} // bottomSliderChanged |
#pragma mark - |
#pragma mark Public - Action - Color Well |
- (IBAction) colorWellChanged:(id)sender |
{ |
NSColor *color = [sender color]; |
[appView setUniformWithColorWell:color]; |
} // colorWellChanged |
#pragma mark - |
#pragma mark Public - Action - Accessory Views |
- (IBAction) colorMatchSliderChanged:(id)sender |
{ |
float uniformFloatValue = [sender floatValue]; |
int uniformIntValue = (int)(uniformFloatValue * 100.0f); |
[appView setUniformWithColorPanelSlider:uniformFloatValue]; |
[colorMatchAccessoryTextField setIntValue:uniformIntValue]; |
} // colorMatchSliderChanged |
- (IBAction) colorMatchTextFieldChanged:(id)sender |
{ |
int uniformIntValue = [sender intValue]; |
float uniformFloatValue = (float)uniformIntValue / 100.0f; |
[appView setUniformWithColorPanelSlider:uniformFloatValue]; |
[colorMatchAccessorySlider setFloatValue:uniformFloatValue]; |
} // colorMatchTextFieldChanged |
#pragma mark - |
#pragma mark Public - Action - Pop-Up Buttons |
// If a shared color panel is open then close it |
- (void) sharedColorPanelClose |
{ |
if ([NSColorPanel sharedColorPanelExists]) |
{ |
[[NSColorPanel sharedColorPanel] close]; |
} // if |
} // sharedColorPanelClose |
// Add the accessory view to the shared color panel if the selcted |
// effect is the color extraction shader. |
- (void) sharedColorPanelAddAccessoryView:(const CVGLSLUnitTypes)theShaderUnitSelected |
{ |
if (theShaderUnitSelected == kCVGLSLUnitExtractColor) |
{ |
[[NSColorPanel sharedColorPanel] setAccessoryView:colorMatchAccessory]; |
} // if |
} // sharedColorPanelAddAccessoryView |
// This method is called when the user picks a different effect to |
// receive messages using the pop-up menu |
- (IBAction) switchEffects:(id)sender |
{ |
// sender is the NSPopUpMenu containing shader effects' choices. |
// We ask the sender which popup menu item is selected and add |
// one to compensate for counting from zero. |
CVGLSLUnitTypes effectSelected = CVGLSLUnitTypes([sender indexOfSelectedItem] + 1); |
// Based of the selected effect animate the views |
[self sharedColorPanelClose]; |
[self sharedColorPanelAddAccessoryView:effectSelected]; |
[self animate:effectSelected]; |
// Based on selected shader effect, we set the target to the |
// selected shader. |
[appView setShaderItem:effectSelected]; |
} // switchEffects |
#pragma mark - |
#pragma mark Public - Action - Fullscreen |
- (IBAction) toggleFullscreen:(id)sender |
{ |
[appView toggleFullscreen]; |
} // toggleFullscreen |
- (IBAction) rotate:(id)sender |
{ |
[appView rotate:[sender state]]; |
} // rotate |
#pragma mark - |
#pragma mark Public - Delagates |
- (void) applicationDidFinishLaunching:(NSNotification *)notification |
{ |
[self open:self]; |
} // applicationDidFinishLaunching |
// It's important to clean up our rendering objects before we terminate -- |
// cocoa will not specifically release everything on application termination, |
// so we explicitly call our clean up routine ourselves |
- (void) applicationWillTerminate:(NSNotification *)notification |
{ |
[mpOpenPanel release]; |
[appView cleanUp]; |
[super cleanUp]; |
} // applicationWillTerminate |
@end |
Copyright © 2013 Apple Inc. All Rights Reserved. Terms of Use | Privacy Policy | Updated: 2013-07-18