AppController.m

/*
     File: AppController.m
 Abstract: Animate a group of rectangles using replicators
  Version: 1.0
 
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#import "AppController.h"
 
#define Z_TIME_DELAY (0.15) 
#define X_TIME_DELAY (Z_TIME_DELAY * 5)
#define Y_TIME_DELAY (X_TIME_DELAY * 6)
 
 
@implementation AppController
 
-(void)awakeFromNib {
    //Create the root layer
    rootLayer = [CALayer layer];
    
    //Set the root layer's attributes
    CGColorRef color = CGColorCreateGenericRGB(0.0, 0.0, 0.0, 1);
    rootLayer.backgroundColor = color;
    CGColorRelease(color);
    
    //Create a 3D perspective transform
    CATransform3D t = CATransform3DIdentity;
    t.m34 = 1.0 / -900.0;
    
    //Rotate and reposition the camera
    t = CATransform3DTranslate(t, 0, 40, -210);
    t = CATransform3DRotate(t, 0.3, 1.0, -1.0, 0);
    rootLayer.sublayerTransform = t;
    
    //Create the replicator layer
    replicatorX = [CAReplicatorLayer layer];
    
    //Set the replicator's attributes
    replicatorX.frame = CGRectMake(0, 0, 400, 300);
    replicatorX.position = CGPointMake(320, 240);
    replicatorX.instanceDelay = X_TIME_DELAY;
    replicatorX.preservesDepth = YES;
    replicatorX.zPosition = 200;
    replicatorX.anchorPointZ = -160;
    
    //Create the second level of replicators
    replicatorY = [CAReplicatorLayer layer];
    
    //Set the second replicator's attributes
    replicatorY.instanceDelay = Y_TIME_DELAY;
    replicatorY.preservesDepth = YES;
    
    //Create the third level of replicators
    replicatorZ = [CAReplicatorLayer layer];
    
    //Set the third replicator's attributes
    color = CGColorCreateGenericRGB(0.8, 0.8, 0.8, 1);
    replicatorZ.instanceColor = color;
    CGColorRelease(color);
    replicatorZ.instanceDelay = Z_TIME_DELAY;
    replicatorZ.preservesDepth = YES;
    
    //Create a sublayer
    subLayer = [CALayer layer];
    subLayer.frame = CGRectMake(0, 0, 40, 30);
    subLayer.position = CGPointMake(90, 265);
    color = CGColorCreateGenericRGB(0.3, 0.3, 0.3, 1);
    subLayer.borderColor = color;
    CGColorRelease(color);
    subLayer.borderWidth = 2.0;
    color = CGColorCreateGenericRGB(1, 1, 1, 1);
    subLayer.backgroundColor = color;
    CGColorRelease(color);
    
    //Set up the sublayer/replicator hierarchy
    [replicatorZ addSublayer:subLayer];
    [replicatorY addSublayer:replicatorZ];
    [replicatorX addSublayer:replicatorY];
    
    //Add the replicator to the root layer
    [rootLayer addSublayer:replicatorX];
    
    //Set the view's layer to the base layer
    [view setLayer:rootLayer];
    [view setWantsLayer:YES];
    
    //Force the view to update
    [view setNeedsDisplay:YES];
    
    //Transform matrix to be used for camera animation
    t = CATransform3DMakeRotation(1, 0, 1, 0);
    
    //Animate the camera panning left and right continuously
    CABasicAnimation *animation = [CABasicAnimation animation];
    animation.fromValue = [NSValue valueWithCATransform3D: CATransform3DIdentity];
    animation.toValue = [NSValue valueWithCATransform3D: t];
    animation.duration = 5;
    animation.removedOnCompletion = NO;
    animation.autoreverses = YES;
    animation.repeatCount = 1e100f;
    animation.fillMode = kCAFillModeForwards;
    [replicatorX addAnimation:animation forKey:@"transform"];
    
    [NSTimer scheduledTimerWithTimeInterval:1.5 target:self selector:@selector(addOffests:) userInfo:nil repeats:NO];
    [NSTimer scheduledTimerWithTimeInterval:9.5 target:self selector:@selector(animate:) userInfo:nil repeats:NO];
}
 
//Animates the layers by having them rotate and fly past the camera.
-(void)animate:(id)sender {
    //Dont implicitly animate the delay change 
    [CATransaction setDisableActions:YES];
    
    //Reset the replicator delays to their origonal values
    replicatorX.instanceDelay = X_TIME_DELAY;
    replicatorY.instanceDelay = Y_TIME_DELAY;
    replicatorZ.instanceDelay = Z_TIME_DELAY;
    
    //Re-enable the implicit animations
    [CATransaction setDisableActions:NO];
 
    //Create the transform matrix for the animation
    
    //Move forward 1000 units along z-axis
    CATransform3D t = CATransform3DMakeTranslation( 0, 0, 1000);
    
    //Rotate Pi radians about the axis (0.7, 0.3, 0.0)
    t = CATransform3DRotate(t, M_PI, 0.7, 0.3, 0.0);
    
    //Scale the X and Y dimmensions by a factor of 3
    t = CATransform3DScale(t, 3, 3, 1);
    
    //Transform Animation
    CABasicAnimation *animation = [CABasicAnimation animation];
    animation.fromValue = [NSValue valueWithCATransform3D: CATransform3DIdentity];
    animation.toValue = [NSValue valueWithCATransform3D: t];
    animation.duration = 1.0;
    animation.removedOnCompletion = NO;
    animation.fillMode = kCAFillModeBoth;
    [subLayer addAnimation:animation forKey:@"transform"];
    
    //Opacity Animation
    animation = [CABasicAnimation animation];
    animation.fromValue = [NSNumber numberWithFloat:1.0];
    animation.toValue = [NSNumber numberWithFloat:0.0];
    animation.duration = 1.0;
    animation.removedOnCompletion = NO;
    animation.fillMode = kCAFillModeBoth;
    [subLayer addAnimation:animation forKey:@"opacity"];
    
    //Start a timer to call 'reset:' once the animation has completed
    [NSTimer scheduledTimerWithTimeInterval:(Y_TIME_DELAY * 5.0 + 0.5) target:self selector:@selector(reset:) userInfo:nil repeats:NO];
}
 
//Animate the layers back into the original cube formation
-(void)reset:(id)sender {
    //Create the transform matrix for the animation
    
    //Move forward 1000 units along z-axis
    CATransform3D t = CATransform3DMakeTranslation( 0, 0, 1000);
    
    //Rotate Pi radians about the axis (0.7, 0.3, 0.0)
    t = CATransform3DRotate(t, M_PI, 0.7, 0.3, 0.0);
    
    //Scale the X and Y dimmensions by a factor of 3
    t = CATransform3DScale(t, 3, 3, 1);
    
    //Dont implicitly animate the delay change 
    [CATransaction setDisableActions:YES];
    
    //Set the delays lower for a faster animation
    replicatorX.instanceDelay = 0.1;
    replicatorY.instanceDelay = 0.6;
    replicatorZ.instanceDelay = -Z_TIME_DELAY;
    
    //Re-enable the implicit animations
    [CATransaction setDisableActions:NO];
    
    //Transform Animation
    CABasicAnimation *animation = [CABasicAnimation animation];
    animation.fromValue = [NSValue valueWithCATransform3D: t];
    animation.toValue = [NSValue valueWithCATransform3D: CATransform3DIdentity];
    animation.duration = 1.0;
    animation.removedOnCompletion = NO;
    animation.fillMode = kCAFillModeBoth;
    [subLayer addAnimation:animation forKey:@"transform"];
    
    //Opacity Animation
    animation = [CABasicAnimation animation];
    animation.fromValue = [NSNumber numberWithFloat:0.0];
    animation.toValue = [NSNumber numberWithFloat:1.0];
    animation.duration = 1.0;
    animation.removedOnCompletion = NO;
    animation.fillMode = kCAFillModeBoth;
    [subLayer addAnimation:animation forKey:@"opacity"];
    
    //Start a timer to call 'animate:' once the animation has completed
    [NSTimer scheduledTimerWithTimeInterval:(0.6 * 5.0 + 2.0) target:self selector:@selector(animate:) userInfo:nil repeats:NO];
}
 
//Activtes each replicator one by one using timers to control when each starts
// (Used for the intro sequnce where a single layer expands into the 3D cube)
-(void)addOffests:(id)sender {
    [NSTimer scheduledTimerWithTimeInterval:0 target:self selector:@selector(addZReplicator:) userInfo:nil repeats:NO];
    [NSTimer scheduledTimerWithTimeInterval:2.6 target:self selector:@selector(addYReplicator:) userInfo:nil repeats:NO];
    [NSTimer scheduledTimerWithTimeInterval:5.2 target:self selector:@selector(addXReplicator:) userInfo:nil repeats:NO];
}
 
//Activtes the X replicator by settign its instance count and instance transform
// (Used for the intro sequnce where a single layer expands into the 3D cube)
-(void)addXReplicator:(id)sender {
    [CATransaction setDisableActions:YES];
    replicatorX.instanceCount = 6;
    replicatorX.instanceRedOffset = -0.2;
    [CATransaction setDisableActions:NO];
    [CATransaction setAnimationDuration:2.5];
    replicatorX.instanceTransform = CATransform3DMakeTranslation(60, 0, 0);
}
 
//Activtes the Y replicator by settign its instance count and instance transform
// (Used for the intro sequnce where a single layer expands into the 3D cube)
-(void)addYReplicator:(id)sender {
    [CATransaction setDisableActions:YES];
    replicatorY.instanceCount = 5;
    replicatorY.instanceBlueOffset = -0.2;
    [CATransaction setDisableActions:NO];
    [CATransaction setAnimationDuration:2.5];
    replicatorY.instanceTransform = CATransform3DMakeTranslation(0, -50, 0);
}
 
//Activtes the Z replicator by settign its instance count and instance transform
// (Used for the intro sequnce where a single layer expands into the 3D cube)
-(void)addZReplicator:(id)sender {
    [CATransaction setDisableActions:YES];
    replicatorZ.instanceCount = 5;
    replicatorZ.instanceGreenOffset = -0.2;
    [CATransaction setDisableActions:NO];
    [CATransaction setAnimationDuration:2.5];
    replicatorZ.instanceTransform = CATransform3DMakeTranslation(0, 0, -80);
}
 
@end