Scene Kit Session WWDC 2013/Sources/Slides/ASCSlideMaterialLayer.m

/*
     File: ASCSlideMaterialLayer.m
 Abstract: Illustrates how instances of CALayer can be used with material properties.
  Version: 1.1
 
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#import "ASCPresentationViewController.h"
#import "ASCSlideTextManager.h"
#import "ASCSlide.h"
#import "Utils.h"
#import <GLKit/GLKMath.h>
#import <AVFoundation/AVFoundation.h>
 
@interface ASCSlideMaterialLayer : ASCSlide
@end
 
@implementation ASCSlideMaterialLayer {
    AVPlayerLayer *_playerLayer1;
    AVPlayerLayer *_playerLayer2;
}
 
- (NSUInteger)numberOfSteps {
    return 2;
}
 
- (void)presentStepIndex:(NSUInteger)index withPresentionViewController:(ASCPresentationViewController *)presentationViewController {
    switch (index) {
        case 0:
        {
            // Set the slide's title and subtitle and add some text
            self.textManager.title = @"Materials";
            self.textManager.subtitle = @"CALayer as texture";
            
            [self.textManager addCode:
             @"// Map a layer tree on a 3D object. \n"
             @"aNode.geometry.firstMaterial.diffuse.#contents# = #aLayerTree#;"];
            
            // Add the model
            SCNNode *intermediateNode = [SCNNode node];
            intermediateNode.position = SCNVector3Make(0, 3.9, 8);
            intermediateNode.rotation = SCNVector4Make(1, 0, 0, -M_PI_2);
            [self.groundNode addChildNode:intermediateNode];
            [intermediateNode asc_addChildNodeNamed:@"frames" fromSceneNamed:@"frames" withScale:8];
            
            [presentationViewController narrowSpotlight:YES];
            break;
        }
        case 1:
        {
            [SCNTransaction begin];
            [SCNTransaction setAnimationDuration:1.0];
            {
                // Change the point of view to "frameCamera" (a camera defined in the "frames" scene)
                SCNNode *frameCamera = [self.contentNode childNodeWithName:@"frameCamera" recursively:YES];
                presentationViewController.view.pointOfView = frameCamera;
                
                // The "frames" scene contains animations, update the end time of our main scene and start to play the animations
                [presentationViewController.view.scene setAttribute:@7.33 forKey:SCNSceneEndTimeAttributeKey];
                presentationViewController.view.currentTime = 0;
                presentationViewController.view.playing = YES;
                presentationViewController.view.loops = YES;
                
                // Load movies and display movie layers
                AVPlayerLayer * (^configurePlayer)(NSURL *, NSString *) = ^(NSURL *movieURL, NSString *hostingNodeName) {
                    AVPlayer *player = [AVPlayer playerWithURL:movieURL];
                    player.actionAtItemEnd = AVPlayerActionAtItemEndNone; // loop
                    
                    [[NSNotificationCenter defaultCenter] addObserver:self
                                                             selector:@selector(playerItemDidReachEnd:)
                                                                 name:AVPlayerItemDidPlayToEndTimeNotification
                                                               object:player.currentItem];
                    
                    [player play];
                    
                    // Set an arbitrary frame. This frame will be the size of our movie texture so if it is too small it will appear scaled up and blurry, and if it is too big it will be slow
                    AVPlayerLayer *playerLayer = [[AVPlayerLayer alloc] init];
                    playerLayer.player = player;
                    playerLayer.videoGravity = AVLayerVideoGravityResizeAspectFill;
                    playerLayer.frame = CGRectMake(0,0,600,800);
                    
                    // Use a parent layer with a background color set to black
                    // That way if the movie is stil loading and the frame is transparent, we won't see holes in the model
                    CALayer *backgroundLayer = [CALayer layer];
                    backgroundLayer.backgroundColor = CGColorGetConstantColor(kCGColorBlack);
                    backgroundLayer.frame = CGRectMake(0, 0, 600, 800);
                    [backgroundLayer addSublayer:playerLayer];
                    
                    SCNNode *frameNode = [self.groundNode childNodeWithName:hostingNodeName recursively:YES];
                    SCNMaterial *material = frameNode.geometry.materials[1];
                    material.diffuse.contents = backgroundLayer;
 
                    return playerLayer;
                };
            
                _playerLayer1 = configurePlayer([[NSBundle mainBundle] URLForResource:@"movie1" withExtension:@"mov"], @"PhotoFrame-Vertical");
                _playerLayer2 = configurePlayer([[NSBundle mainBundle] URLForResource:@"movie2" withExtension:@"mov"], @"PhotoFrame-Horizontal");
            
            }
            [SCNTransaction commit];
            break;
        }
    }
}
 
- (void)playerItemDidReachEnd:(NSNotification *)notification {
    AVPlayerItem *playerItem = notification.object;
    [playerItem seekToTime:kCMTimeZero];
}
 
- (void)willOrderOutWithPresentionViewController:(ASCPresentationViewController *)presentationViewController {
    [[NSNotificationCenter defaultCenter] removeObserver:self name:AVPlayerItemDidPlayToEndTimeNotification object:_playerLayer1.player.currentItem];
    [[NSNotificationCenter defaultCenter] removeObserver:self name:AVPlayerItemDidPlayToEndTimeNotification object:_playerLayer2.player.currentItem];
    
    [_playerLayer1.player pause];
    [_playerLayer2.player pause];
    
    _playerLayer1.player = nil;
    _playerLayer2.player = nil;
    
    // Stop playing scene animations, restore the original point of view and restore the default spot light mode
    presentationViewController.view.playing = NO;
    presentationViewController.view.pointOfView = presentationViewController.cameraNode;
    [presentationViewController narrowSpotlight:NO];
}
 
@end