iOS Developer Library — Pre-Release

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OpenGL ES Framework Reference

Introduction

Classes   Protocols   Other Reference  

OpenGL ES provides a C-based interface for hardware-accelerated 2D and 3D graphics rendering. The OpenGL ES framework (OpenGLES.framework) in iOS provides implementations of versions 1.1, 2.0, and 3.0 of the OpenGL ES specification.

This collection of documents describes the platform-specific APIs for OpenGL ES on iOS devices, also known as EAGL. EAGL provides graphics contexts that encapsulate all OpenGL ES state and the ability to configure a Core Animation layer to be the destination for OpenGL ES drawing commands. EAGL also allows OpenGL ES objects, such as textures, renderbuffers, and framebuffers, to be shared between two or more graphics contexts.

The Khronos Group maintains the OpenGL ES specifications and references for the cross-platform OpenGL ES APIs:

Classes

Class

Abstract

NSObject

NSObject is the root class of most Objective-C class hierarchies.

EAGLContext

An EAGLContext object manages an OpenGL ES rendering context—the state information, commands, and resources needed to draw using OpenGL ES.

EAGLSharegroup

An EAGLSharegroup object manages OpenGL ES resources associated with one or more EAGLContext objects.

Protocols

Protocol

Abstract

EAGLDrawable

IOS objects that implement the EAGLDrawable protocol can be used as a rendering surface and displayed to the screen by an EAGLContext object.

Other Reference

Reference

EAGL Functions Reference