## Subscripts

Classes, structures, and enumerations can define *subscripts*, which are shortcuts for accessing the member elements of a collection, list, or sequence. You use subscripts to set and retrieve values by index without needing separate methods for setting and retrieval. For example, you access elements in an `Array`

instance as `someArray[index]`

and elements in a `Dictionary`

instance as `someDictionary[key]`

.

You can define multiple subscripts for a single type, and the appropriate subscript overload to use is selected based on the type of index value you pass to the subscript. Subscripts are not limited to a single dimension, and you can define subscripts with multiple input parameters to suit your custom type’s needs.

### Subscript Syntax

Subscripts enable you to query instances of a type by writing one or more values in square brackets after the instance name. Their syntax is similar to both instance method syntax and computed property syntax. You write subscript definitions with the `subscript`

keyword, and specify one or more input parameters and a return type, in the same way as instance methods. Unlike instance methods, subscripts can be read-write or read-only. This behavior is communicated by a getter and setter in the same way as for computed properties:

`subscript(index: Int) -> Int {`

`get {`

`// return an appropriate subscript value here`

`}`

`set(newValue) {`

`// perform a suitable setting action here`

`}`

`}`

The type of `newValue`

is the same as the return value of the subscript. As with computed properties, you can choose not to specify the setter’s `(newValue)`

parameter. A default parameter called `newValue`

is provided to your setter if you do not provide one yourself.

As with read-only computed properties, you can drop the `get`

keyword for read-only subscripts:

`subscript(index: Int) -> Int {`

`// return an appropriate subscript value here`

`}`

Here’s an example of a read-only subscript implementation, which defines a `TimesTable`

structure to represent an *n*-times-table of integers:

`struct TimesTable {`

`let multiplier: Int`

`subscript(index: Int) -> Int {`

`return multiplier * index`

`}`

`}`

`let threeTimesTable = TimesTable(multiplier: 3)`

`print("six times three is \(threeTimesTable[6])")`

`// prints "six times three is 18"`

In this example, a new instance of `TimesTable`

is created to represent the three-times-table. This is indicated by passing a value of `3`

to the structure’s `initializer`

as the value to use for the instance’s `multiplier`

parameter.

You can query the `threeTimesTable`

instance by calling its subscript, as shown in the call to `threeTimesTable[6]`

. This requests the sixth entry in the three-times-table, which returns a value of `18`

, or `3`

times `6`

.

### Subscript Usage

The exact meaning of “subscript” depends on the context in which it is used. Subscripts are typically used as a shortcut for accessing the member elements in a collection, list, or sequence. You are free to implement subscripts in the most appropriate way for your particular class or structure’s functionality.

For example, Swift’s `Dictionary`

type implements a subscript to set and retrieve the values stored in a `Dictionary`

instance. You can set a value in a dictionary by providing a key of the dictionary’s key type within subscript brackets, and assigning a value of the dictionary’s value type to the subscript:

`var numberOfLegs = ["spider": 8, "ant": 6, "cat": 4]`

`numberOfLegs["bird"] = 2`

The example above defines a variable called `numberOfLegs`

and initializes it with a dictionary literal containing three key-value pairs. The type of the `numberOfLegs`

dictionary is inferred to be `[String: Int]`

. After creating the dictionary, this example uses subscript assignment to add a `String`

key of `"bird"`

and an `Int`

value of `2`

to the dictionary.

For more information about `Dictionary`

subscripting, see Accessing and Modifying a Dictionary.

### Subscript Options

Subscripts can take any number of input parameters, and these input parameters can be of any type. Subscripts can also return any type. Subscripts can use variable parameters and variadic parameters, but cannot use in-out parameters or provide default parameter values.

A class or structure can provide as many subscript implementations as it needs, and the appropriate subscript to be used will be inferred based on the types of the value or values that are contained within the subscript brackets at the point that the subscript is used. This definition of multiple subscripts is known as *subscript overloading*.

While it is most common for a subscript to take a single parameter, you can also define a subscript with multiple parameters if it is appropriate for your type. The following example defines a `Matrix`

structure, which represents a two-dimensional matrix of `Double`

values. The `Matrix`

structure’s subscript takes two integer parameters:

`struct Matrix {`

`let rows: Int, columns: Int`

`var grid: [Double]`

`init(rows: Int, columns: Int) {`

`self.rows = rows`

`self.columns = columns`

`grid = Array(count: rows * columns, repeatedValue: 0.0)`

`}`

`func indexIsValidForRow(row: Int, column: Int) -> Bool {`

`return row >= 0 && row < rows && column >= 0 && column < columns`

`}`

`subscript(row: Int, column: Int) -> Double {`

`get {`

`assert(indexIsValidForRow(row, column: column), "Index out of range")`

`return grid[(row * columns) + column]`

`}`

`set {`

`assert(indexIsValidForRow(row, column: column), "Index out of range")`

`grid[(row * columns) + column] = newValue`

`}`

`}`

`}`

`Matrix`

provides an initializer that takes two parameters called `rows`

and `columns`

, and creates an array that is large enough to store `rows * columns`

values of type `Double`

. Each position in the matrix is given an initial value of `0.0`

. To achieve this, the array’s size, and an initial cell value of `0.0`

, are passed to an array initializer that creates and initializes a new array of the correct size. This initializer is described in more detail in Creating an Empty Array.

You can construct a new `Matrix`

instance by passing an appropriate row and column count to its initializer:

`var matrix = Matrix(rows: 2, columns: 2)`

The preceding example creates a new `Matrix`

instance with two rows and two columns. The `grid`

array for this `Matrix`

instance is effectively a flattened version of the matrix, as read from top left to bottom right:

Values in the matrix can be set by passing row and column values into the subscript, separated by a comma:

`matrix[0, 1] = 1.5`

`matrix[1, 0] = 3.2`

These two statements call the subscript’s setter to set a value of `1.5`

in the top right position of the matrix (where `row`

is `0`

and `column`

is `1`

), and `3.2`

in the bottom left position (where `row`

is `1`

and `column`

is `0`

):

The `Matrix`

subscript’s getter and setter both contain an assertion to check that the subscript’s `row`

and `column`

values are valid. To assist with these assertions, `Matrix`

includes a convenience method called `indexIsValidForRow(_:column:)`

, which checks whether the requested `row`

and `column`

are inside the bounds of the matrix:

`func indexIsValidForRow(row: Int, column: Int) -> Bool {`

`return row >= 0 && row < rows && column >= 0 && column < columns`

`}`

An assertion is triggered if you try to access a subscript that is outside of the matrix bounds:

`let someValue = matrix[2, 2]`

`// this triggers an assert, because [2, 2] is outside of the matrix bounds`

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