CVOpenGLESTextureCache

A cache used to create and manage OpenGL ES texture objects.

Overview

Core Video OpenGL ES texture caches are used to cache and manage CVOpenGLESTexture textures. These texture caches provide you with a way to directly read and write buffers with various pixel formats, such as 420v or BGRA, from GL ES.

Symbols

Functions

The functions in this section operate on Core Video texture caches derived from the CVOpenGLESTextureCacheRef type.

Data Types

CVOpenGLESTextureCache

A reference to a Core Video OpenGLES texture cache.

CVEAGLContext

A type that resolves to an EAGLContext pointer when appropriate.

Constants

Cache Attributes

Attributes for the texture cache.