Class

GCGamepadSnapshot

A GCGamepadSnapshot object records all of the values from a gamepad profile at a particular moment in time. The snapshot is stored in a device independent format. You use snapshots when you need to record control information and use it later.

Overview

To create a gamepad snapshot, call the saveSnapshot() method on a GCGamepad object. The GCGamepadSnapshot class is a subclass of the GCGamepad class, so you can use the parent class’s properties to read the individual element values. To get the flattened data representation of the snapshot data, read the snapshotData property.

Symbols

Converting Between Snapshots and Data Objects

init(snapshotData: Data)

Initializes a snapshot object with the flattened data representation obtained from another snapshot.

init(controller: GCController, snapshotData: Data)

Initializes a snapshot object associated with a specific controller using a flattened data representation obtained from another snapshot.

var snapshotData: Data

The flattened control input values for the snapshot.

Relationships

Inherits From