An MKTileOverlayRenderer object handles the drawing of tiles managed by an MKTileOverlay object. You create instances of this class when tile overlays become visible on the map view. A renderer works closely with its associated tile overlay object to coordinate the loading and drawing of tiles at appropriate times.


For information about how to specify the tiles to display on the map, see MKTileOverlay.


Initializing a Tile Renderer

init(tileOverlay: MKTileOverlay)

Initializes and returns a tile renderer with the specified overlay object.

Reloading the Tile Data

func reloadData()

Forces tiles to be reloaded and displayed.


Inherits From