UIScreen object defines the properties associated with a hardware-based display. iOS devices have a main screen and zero or more attached screens. A tvOS device has a main screen for the television connected to the device. Use this class to obtain screen objects for each display attached to the device. Each screen object defines the bounds rectangle for the associated display and other interesting properties such as its brightness.
- iOS 2.0+
- tvOS 2.0+
Prior to iOS 8, a screen’s bounds rectangle always reflected the screen dimensions relative to a portrait-up orientation. Rotating the device to a landscape or upside-down orientation did not change the bounds. In iOS 8 and later, a screen’s
bounds property takes the interface orientation of the screen into account. This behavior means that the bounds for a device in a portrait orientation may not be the same as the bounds for the device in a landscape orientation. Apps that rely on the screen dimensions can use the object in the
fixedCoordinateSpace property as a fixed point of reference for any calculations they must make.
Handling Screen Connection and Disconnection Notifications
When the user connects or disconnects a display to an iOS device, the system sends appropriate notifications to your app. Always observe the notifications from a long-lived object of your app, such as your app delegate. Connection and disconnection notifications can come at any time, even when your app is suspended in the background. If your app is suspended when a notification arrives, the notification is queued until your app starts running again in the foreground or background, at which point it is delivered to your observer object.
When you get a notification that a new external display is connected, use the extra screen space whenever you can. To use the space, create a window object, assign the new screen to its
screen property, and show the window. Doing so causes the window’s contents to be displayed on the display when your app is in the foreground. If you do not create a window for the extra screen, or if you create a window but do not show it, a black field is displayed on the external display.
UIScreen shows two sampler handler methods for the connection and disconnection notifications. The connection handler creates a secondary window, associates it with the newly connected screen, asks one of the app’s view controllers (represented by the custom
viewController property) to add some content to the window, and shows it. The disconnection handler releases the window and notifies the main view controller so that it can adjust its presentation accordingly.
Configuring the Screen Mode of an External Display
Many screens support multiple resolutions, some of which use different pixel aspect ratios. Screen objects use the most common screen mode by default, but you can change that mode to one that is more suitable for your content. For example, if you are implementing a game using OpenGL ES and your textures are designed for a 640 x 480 pixel screen, you might change the screen mode for screens with higher default resolutions.
If you plan to use a screen mode other than the default one, apply that mode to the
UIScreen object before associating the screen with a window. The
UIScreenMode class defines the attributes of a single screen mode. You can get a list of the modes supported by a screen from its
availableModes property and iterate through the list for one that matches your needs.
For more information about screen modes, see