Type Method

setAnimationWillStart(_:)

Sets the message to send to the animation delegate when the animation starts.

Declaration

class func setAnimationWillStart(_ selector: Selector?)

Parameters

selector

The message to send to the animation delegate before animations start. The default value is NULL. This selector should be of the form: - (void)animationDidStart:(NSString *)animationID context:(void *)context. Your method must take the following arguments:

  • animationID

    An NSString containing an optional application-supplied identifier. This is the identifier string that is passed to the beginAnimations(_:context:) method. This argument can be nil.

  • context

    An optional application-supplied context. This is the context data passed to the beginAnimations(_:context:) method. This argument can be nil.

Discussion

If you specify an animation delegate for a begin/commit set of animations, you use this method to specify the selector to call before the animations begin. This method does nothing if called from outside of an animation block. It must be called between calls to the beginAnimations(_:context:) and commitAnimations() methods. This selector is set to NULL by default.

Use of this method is discouraged in iOS 4.0 and later. If you are using the block-based animation methods, you can include your delegate’s start code directly inside your block.

See Also

Related Symbols

class func setAnimationDelegate(Any?)

Sets the delegate for any animation messages.

class func beginAnimations(String?, context: UnsafeMutableRawPointer?)

Marks the beginning of a begin/commit animation block.

class func commitAnimations()

Marks the end of a begin/commit animation block and schedules the animations for execution.

class func setAnimationDidStop(Selector?)

Sets the message to send to the animation delegate when animation stops.