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# vImageClipToAlpha_RGBAFFFF(_:_:_:)

Clamps the values of a 32-bit-per-channel, 4-channel RGBA buffer to the corresponding alpha values.

```
func vImageClipToAlpha_RGBAFFFF(_ src: UnsafePointer<vImage_Buffer>, _ dest: UnsafePointer<vImage_Buffer>, _ flags: vImage_Flags) -> vImage_Error
```

## Parameters

`src`

The source vImage buffer.

`dest`

A pointer to the destination vImage buffer structure. You’re responsible for filling out the [`height`](/documentation/Accelerate/vImage_Buffer/height), [`width`](/documentation/Accelerate/vImage_Buffer/width), and [`rowBytes`](/documentation/Accelerate/vImage_Buffer/rowBytes) fields of this structure, and for allocating a data buffer of the appropriate size. On return, the data buffer this structure points to contains the destination image data. When you no longer need the data buffer, deallocate the memory to prevent memory leaks.

`flags`

The options to use when performing the operation. If your code implements its own tiling or its own multithreading, pass [`kvImageDoNotTile`](/documentation/Accelerate/kvImageDoNotTile); otherwise, pass [`kvImageNoFlags`](/documentation/Accelerate/kvImageNoFlags).

## Return Value

[`kvImageNoError`](/documentation/Accelerate/kvImageNoError); otherwise, one of the error codes in <doc://com.apple.documentation/documentation/Accelerate/data-types-and-constants>.

## Discussion

On return of this function, the value of each pixel in the destination buffer is:

```objc
alpha_result = alpha
color_result = MIN( color, alpha )
```

---

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