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# vImageConvert_ARGBFFFFtoRGBFFF(_:_:_:)

Removes the alpha channel from a floating-point 32-bit-per-channel ARGB buffer to produce a floating-point 32-bit-per-channel RGB result.

```
func vImageConvert_ARGBFFFFtoRGBFFF(_ src: UnsafePointer<vImage_Buffer>!, _ dest: UnsafePointer<vImage_Buffer>!, _ flags: vImage_Flags) -> vImage_Error
```

## Parameters

`src`

The source vImage buffer.

`dest`

A pointer to the destination vImage buffer structure. You’re responsible for filling out the [`height`](/documentation/Accelerate/vImage_Buffer/height), [`width`](/documentation/Accelerate/vImage_Buffer/width), and [`rowBytes`](/documentation/Accelerate/vImage_Buffer/rowBytes) fields of this structure, and for allocating a data buffer of the appropriate size. On return, the data buffer this structure points to contains the destination image data. When you no longer need the data buffer, deallocate the memory to prevent memory leaks.

`flags`

The options to use when performing the operation. If your code implements its own tiling or its own multithreading, pass [`kvImageDoNotTile`](/documentation/Accelerate/kvImageDoNotTile); otherwise, pass [`kvImageNoFlags`](/documentation/Accelerate/kvImageNoFlags).

## Return Value

[`kvImageNoError`](/documentation/Accelerate/kvImageNoError); otherwise, one of the error codes in <doc://com.apple.documentation/documentation/Accelerate/data-types-and-constants>.

## Discussion

This function copies the red, green, and blue source channels to the destination buffer.

---

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