<!--
{
  "availability" : [
    "macOS: -"
  ],
  "documentType" : "symbol",
  "framework" : "AppKit",
  "identifier" : "/documentation/AppKit/NSAnimation/start()",
  "metadataVersion" : "0.1.0",
  "role" : "Instance Method",
  "symbol" : {
    "kind" : "Instance Method",
    "modules" : [
      "AppKit"
    ],
    "preciseIdentifier" : "c:objc(cs)NSAnimation(im)startAnimation"
  },
  "title" : "start()"
}
-->

# start()

Starts the animation represented by the receiver.

```
func start()
```

## Discussion

A strong reference to the animation is maintained until the end of the animation or until its [`stop()`](/documentation/AppKit/NSAnimation/stop()) method is called. If the blocking mode is [`NSAnimation.BlockingMode.blocking`](/documentation/AppKit/NSAnimation/BlockingMode/blocking), this method returns after the animation has completed or the delegate sends it [`stop()`](/documentation/AppKit/NSAnimation/stop()). If the receiver has a progress of `1.0`, it starts again at `0.0`.

## See Also

[`start(when:reachesProgress:)`](/documentation/AppKit/NSAnimation/start(when:reachesProgress:))

Starts running the animation represented by the receiver when another animation reaches a specific progress mark.



---

Copyright &copy; 2026 Apple Inc. All rights reserved. | [Terms of Use](https://www.apple.com/legal/internet-services/terms/site.html) | [Privacy Policy](https://www.apple.com/privacy/privacy-policy)