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# start(when:reachesProgress:)

Starts running the animation represented by the receiver when another animation reaches a specific progress mark.

```
func start(when animation: NSAnimation, reachesProgress startProgress: NSAnimation.Progress)
```

## Parameters

`animation`

The other `NSAnimation` object with which the receiver is linked.

`startProgress`

A `float` value (typed as NSAnimationProgress) that specifies a progress mark of the other animation.

## Discussion

This method links the running of two animations together. You can set only one `NSAnimation` object as a start animation and one as a stop animation at any one time. Setting a new start animation removes any animation previously set.

## See Also

[`start()`](/documentation/AppKit/NSAnimation/start())

Starts the animation represented by the receiver.



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