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# lookAtPoint

A position in face coordinate space estimating the direction of the face’s gaze.

```
var lookAtPoint: simd_float3 { get }
```

## Discussion

This vector abstracts from the [`leftEyeTransform`](/documentation/ARKit/ARFaceAnchor/leftEyeTransform) and [`rightEyeTransform`](/documentation/ARKit/ARFaceAnchor/rightEyeTransform) matrices to estimate what point,  relative to the face, the user’s eyes are focused upon. For example:

- If the user is looking to the left, the vector has a positive x-axis component.
- If the user is focused on a nearby object, the vector’s length is shorter.
- If the user is focused on a faraway object, the vector’s length is longer.

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