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# node(for:)

Returns the SceneKit node associated with the specified AR anchor, if any.

```
func node(for anchor: ARAnchor) -> SCNNode?
```

## Parameters

`anchor`

An anchor in the view’s AR session.

## Return Value

The node whose position in the AR scene the anchor tracks, or `nil` if the anchor has no associated node or is not in the view’s AR session.

---

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