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# extrinsicMatrix

A matrix relating a camera’s position and orientation to a world or scene coordinate system.

```
var extrinsicMatrix: matrix_float4x3 { get }
```

## Discussion

The extrinsic matrix consists of a unitless 3 x 3 rotation matrix (`R`) on the left and a 3 x 1 column vector translation (`t`) on the right. The translation vector’s units are millimeters.

![](images/com.apple.avfoundation/media-2902624@2x.png)

The camera’s pose is expressed with respect to a reference camera (camera-to-world view). If the rotation matrix is an identity matrix, then this camera is the reference camera.

> Note:
> A <doc://com.apple.documentation/documentation/simd/matrix_float4x3> matrix is column major with 3 rows and 4 columns.

---

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