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# CFRunLoopGetCurrent()

Returns the CFRunLoop object for the current thread.

```
func CFRunLoopGetCurrent() -> CFRunLoop!
```

## Return Value

Current thread’s run loop. Ownership follows the [The Get Rule](https://developer.apple.com/library/archive/documentation/CoreFoundation/Conceptual/CFMemoryMgmt/Concepts/Ownership.html#//apple_ref/doc/uid/20001148-SW1).

## Discussion

Each thread has exactly one run loop associated with it.

## See Also

  [Threading Programming Guide](https://developer.apple.com/library/archive/documentation/Cocoa/Conceptual/Multithreading/Introduction/Introduction.html#//apple_ref/doc/uid/10000057i)

  [Concurrency Programming Guide](https://developer.apple.com/library/archive/documentation/General/Conceptual/ConcurrencyProgrammingGuide/Introduction/Introduction.html#//apple_ref/doc/uid/TP40008091)



---

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