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# init(fireAt:interval:target:selector:userInfo:repeats:)

Initializes a timer using the specified object and selector.

```
init(fireAt date: Date, interval ti: TimeInterval, target t: Any, selector s: Selector, userInfo ui: Any?, repeats rep: Bool)
```

## Parameters

`date`

The time at which the timer should first fire.

`ti`

For a repeating timer, this parameter contains the number of seconds between firings of the timer. If `ti` is less than or equal to `0.0`, this method chooses the nonnegative value of `0.0001` seconds instead.

`t`

The object to which to send the message specified by `aSelector` when the timer fires. The timer maintains a strong reference to this object until it (the timer) is invalidated.

`s`

The message to send to `target` when the timer fires.

    The selector should have the following signature:     `timerFireMethod:`     (including a colon to indicate that the method takes an argument). The timer passes itself as the argument, thus the method would adopt the following pattern:

```objc
- (void)timerFireMethod:(NSTimer *)timer
```

`ui`

Custom user info for the timer. The timer maintains a strong reference to this object until it (the timer) is invalidated. This parameter may be `nil`.

`rep`

If <doc://com.apple.documentation/documentation/Swift/true>, the timer will repeatedly reschedule itself until invalidated. If <doc://com.apple.documentation/documentation/Swift/false>, the timer will be invalidated after it fires.

## Return Value

The receiver, initialized such that, when added to a run loop, it will fire at `date` and then, if `repeats` is <doc://com.apple.documentation/documentation/Swift/true>, every `ti` after that.

## Discussion

You must add the new timer to a run loop, using [`add(_:forMode:)`](/documentation/Foundation/RunLoop/add(_:forMode:)-392ag). Upon firing, the timer sends the message `aSelector` to `target`. (If the timer is configured to repeat, there is no need to subsequently re-add the timer to the run loop.)

---

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