<!--
{
  "availability" : [
    "iOS: 8.0.0 -",
    "iPadOS: 8.0.0 -",
    "macCatalyst: 13.1.0 -",
    "macOS: 10.10.0 -",
    "tvOS: 9.0.0 -",
    "visionOS: 1.0.0 -"
  ],
  "documentType" : "symbol",
  "framework" : "GameController",
  "identifier" : "/documentation/GameController/GCController/motion",
  "metadataVersion" : "0.1.0",
  "role" : "Instance Property",
  "symbol" : {
    "kind" : "Instance Property",
    "modules" : [
      "Game Controller"
    ],
    "preciseIdentifier" : "c:objc(cs)GCController(py)motion"
  },
  "title" : "motion"
}
-->

# motion

The motion input profile.

```
var motion: GCMotion? { get }
```

## Discussion

If the controller supports the motion profile, this property is a [`GCMotion`](/documentation/GameController/GCMotion) object that you use to access the controller’s motion data. If the controller doesn’t support the motion input profile, this property is `nil`.

---

Copyright &copy; 2026 Apple Inc. All rights reserved. | [Terms of Use](https://www.apple.com/legal/internet-services/terms/site.html) | [Privacy Policy](https://www.apple.com/privacy/privacy-policy)