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# unmappedSfSymbolsName

The element’s system symbol, not the remapped symbol.

```
var unmappedSfSymbolsName: String? { get set }
```

## Discussion

Use this property to get the original unmapped name. Otherwise, use the [`sfSymbolsName`](/documentation/GameController/GCControllerElement/sfSymbolsName) property to get the possibly remapped symbol.

---

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