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# GCEulerAngles

A structure that specifies the controller’s attitude as a series of rotations around the x, y, and z axes.

```
struct GCEulerAngles
```

## Topics

### Getting Euler Angle Values

[`pitch`](/documentation/GameController/GCEulerAngles/pitch)

The pitch of the controller in radians.

[`yaw`](/documentation/GameController/GCEulerAngles/yaw)

The yaw of the device in radians.

[`roll`](/documentation/GameController/GCEulerAngles/roll)

The roll of the controller in radians.



---

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