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# GCExtendedGamepadValueChangedHandler

The signature for the block that the profile calls when an element’s value changes.

```
typealias GCExtendedGamepadValueChangedHandler = (GCExtendedGamepad, GCControllerElement) -> Void
```

## Parameters

`gamepad`

The profile with the element value that changes.

`element`

The element with the value that changes in the profile.

## Discussion

---

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