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# send(_:with:completionHandler:)

Sends the indicated data to all connected players.

```
func send(_ data: Data, with transport: GKTransportType, completionHandler: @escaping @Sendable ((any Error)?) -> Void)
```

## Parameters

`data`

A `Data` object containing the information to be sent.

`transport`

Determines how the data is sent.

`completionHandler`

A block that is called after the data has been sent.

- error: If an error occurred, this parameter holds an error object that explains the error. Otherwise, the value of this parameter is nil. See `GameKit Constants` for a list of error codes specific to GameKit.

## Discussion

---

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